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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_widgets.cpp
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@ -57,6 +57,7 @@ In the [backends/](https://github.com/ocornut/imgui/blob/master/backends) folder
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List of Platforms Backends:
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imgui_impl_android.cpp ; Android native app API
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imgui_impl_glfw.cpp ; GLFW (Windows, macOS, Linux, etc.) http://www.glfw.org/
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imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl backends)
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imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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@ -119,12 +119,19 @@ Other Changes:
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- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
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area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
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- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
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- Tables: Fixed unaligned accesses when using TableSetBgColor(ImGuiTableBgTarget_CellBg). (#3872)
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- IsItemHovered(): fixed return value false positive when used after EndChild(), EndGroup() or widgets using
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either of them, when the hovered location is located within a child window, e.g. InputTextMultiline().
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This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370)
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- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
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- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
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This can currently only ever be set by the Freetype renderer.
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- imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data.
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This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga]
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- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
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with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
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- ImDrawList: AddCircle, AddCircleFilled(): New default for style.
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- Backends: Android: Added native Android backend. (#3446) [@duddel]
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- Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with
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alpha compositing and transparent windows. (#2766, #3447 etc.).
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- Backends: OpenGL, Vulkan, DX9, DX10, DX11, DX12, Metal, WebGPU, Allegro: Rework blending equation to
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@ -133,6 +140,7 @@ Other Changes:
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(#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick]
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- Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha]
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- Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844)
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- Examples: Android: Added Android + GL ES2 example. (#3446) [@duddel]
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- Examples: Reworked setup of clear color to be compatible with transparent values.
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- CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
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scheduled builds builds are not required. [@rokups]
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@ -79,6 +79,10 @@ Changelog, so if you want to update them later it will be easier to catch up wit
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Allegro 5 example. <BR>
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= main.cpp + imgui_impl_allegro5.cpp
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[example_android_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_android_opengl3/) <BR>
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Android + OpenGL3 (ES) example. <BR>
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= main.cpp + imgui_impl_android.cpp + imgui_impl_opengl3.cpp
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[example_apple_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_metal/) <BR>
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OSX & iOS + Metal example. <BR>
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= main.m + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
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@ -117,7 +117,7 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/
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Officially maintained backends/bindings (in repository):
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- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, Vulkan, WebGPU.
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- Platforms: GLFW, SDL2, Win32, Glut, OSX.
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- Platforms: GLFW, SDL2, Win32, Glut, OSX, Android.
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- Frameworks: Emscripten, Allegro5, Marmalade.
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[Third-party backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) wiki page:
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