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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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@ -30,11 +30,9 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.67 (In Progress)
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VERSION 1.66b (Released 2018-12-01)
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-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
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@ -44,6 +42,7 @@ Other Changes:
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- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
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- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
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- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
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- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
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- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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@ -16,7 +16,7 @@ IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
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/*
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@ -672,8 +672,8 @@ CODE
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you to animate labels. For example you may want to include varying information in a window title bar,
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but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
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Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID")
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Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
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Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
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Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
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sprintf(buf, "My game (%f FPS)###MyGame", fps);
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Begin(buf); // Variable title, ID = hash of "MyGame"
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6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (headers)
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// See imgui.cpp file for documentation.
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@ -44,8 +44,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.67 WIP"
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#define IMGUI_VERSION_NUM 16700
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#define IMGUI_VERSION "1.66b"
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#define IMGUI_VERSION_NUM 16602
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (drawing and font code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (widgets code)
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/*
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