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	Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
This commit is contained in:
		@@ -30,11 +30,9 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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					-----------------------------------------------------------------------
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 VERSION 1.67 (In Progress)
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					 VERSION 1.66b (Released 2018-12-01)
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-----------------------------------------------------------------------
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					-----------------------------------------------------------------------
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Breaking Changes:
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Other Changes:
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					Other Changes:
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- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
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					- Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText()
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@@ -44,6 +42,7 @@ Other Changes:
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- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
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					- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
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- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
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					- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
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- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
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					- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
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					- Examples: Setting up 'io.BackendPlatformName'/'io.BackendRendererName' fields to the current back-end can be displayed in the About window.
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- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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					- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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@@ -16,7 +16,7 @@ IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
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// Handler for Win32 messages, update mouse/keyboard data.
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					// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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					// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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					// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can COPY this line into your .cpp code instead.
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/*
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					/*
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IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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					IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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					*/
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@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (main code and documentation)
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					// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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					// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@@ -672,8 +672,8 @@ CODE
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     you to animate labels. For example you may want to include varying information in a window title bar,
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					     you to animate labels. For example you may want to include varying information in a window title bar,
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     but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
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					     but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
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       Button("Hello###ID";   // Label = "Hello",  ID = hash of (..., "ID")
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					       Button("Hello###ID");  // Label = "Hello",  ID = hash of (..., "ID")
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       Button("World###ID";   // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different
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					       Button("World###ID");  // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different
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       sprintf(buf, "My game (%f FPS)###MyGame", fps);
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					       sprintf(buf, "My game (%f FPS)###MyGame", fps);
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       Begin(buf);            // Variable title,   ID = hash of "MyGame"
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					       Begin(buf);            // Variable title,   ID = hash of "MyGame"
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										6
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								imgui.h
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (headers)
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					// (headers)
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// See imgui.cpp file for documentation.
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					// See imgui.cpp file for documentation.
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@@ -44,8 +44,8 @@ Index of this file:
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// Version
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					// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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					// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION               "1.67 WIP"
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					#define IMGUI_VERSION               "1.66b"
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#define IMGUI_VERSION_NUM           16700
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					#define IMGUI_VERSION_NUM           16602
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#define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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					#define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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					// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (demo code)
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					// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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					// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (drawing and font code)
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					// (drawing and font code)
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/*
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					/*
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@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (internal structures/api)
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					// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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					// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@@ -1,4 +1,4 @@
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// dear imgui, v1.67 WIP
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					// dear imgui, v1.66b
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// (widgets code)
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					// (widgets code)
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/*
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					/*
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