Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).

This commit is contained in:
omar
2018-11-30 23:55:33 +01:00
parent 84238240d6
commit 801645d350
8 changed files with 13 additions and 14 deletions

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@ -1,4 +1,4 @@
// dear imgui, v1.67 WIP
// dear imgui, v1.66b
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -672,8 +672,8 @@ CODE
you to animate labels. For example you may want to include varying information in a window title bar,
but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID")
Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
sprintf(buf, "My game (%f FPS)###MyGame", fps);
Begin(buf); // Variable title, ID = hash of "MyGame"