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	Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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		| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.67 WIP | ||||
| // dear imgui, v1.66b | ||||
| // (main code and documentation) | ||||
|  | ||||
| // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. | ||||
| @@ -672,8 +672,8 @@ CODE | ||||
|      you to animate labels. For example you may want to include varying information in a window title bar, | ||||
|      but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID: | ||||
|  | ||||
|        Button("Hello###ID";   // Label = "Hello",  ID = hash of (..., "ID") | ||||
|        Button("World###ID";   // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different | ||||
|        Button("Hello###ID");  // Label = "Hello",  ID = hash of (..., "ID") | ||||
|        Button("World###ID");  // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different | ||||
|  | ||||
|        sprintf(buf, "My game (%f FPS)###MyGame", fps); | ||||
|        Begin(buf);            // Variable title,   ID = hash of "MyGame" | ||||
|   | ||||
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