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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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// dear imgui, v1.67 WIP
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// dear imgui, v1.66b
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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@ -672,8 +672,8 @@ CODE
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you to animate labels. For example you may want to include varying information in a window title bar,
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but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
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Button("Hello###ID"; // Label = "Hello", ID = hash of (..., "ID")
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Button("World###ID"; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
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Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID")
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Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
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sprintf(buf, "My game (%f FPS)###MyGame", fps);
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Begin(buf); // Variable title, ID = hash of "MyGame"
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