mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 21:21:06 +01:00 
			
		
		
		
	Minor comments
This commit is contained in:
		
							
								
								
									
										14
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -640,7 +640,7 @@ struct ImGuiStyle | ||||
|     IMGUI_API ImGuiStyle(); | ||||
| }; | ||||
|  | ||||
| // This is where your app communicate with ImGui. Call ImGui::GetIO() to access. | ||||
| // This is where your app communicate with ImGui. Access via ImGui::GetIO(). | ||||
| // Read 'Programmer guide' section in .cpp file for general usage. | ||||
| struct ImGuiIO | ||||
| { | ||||
| @@ -695,7 +695,7 @@ struct ImGuiIO | ||||
|     //------------------------------------------------------------------ | ||||
|  | ||||
|     ImVec2      MousePos;                   // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) | ||||
|     bool        MouseDown[5];               // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API. | ||||
|     bool        MouseDown[5];               // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. | ||||
|     float       MouseWheel;                 // Mouse wheel: 1 unit scrolls about 5 lines text.  | ||||
|     bool        MouseDrawCursor;            // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). | ||||
|     bool        KeyCtrl;                    // Keyboard modifier pressed: Control | ||||
| @@ -716,8 +716,8 @@ struct ImGuiIO | ||||
|     bool        WantCaptureKeyboard;        // Widget is active (= ImGui will use your keyboard input) | ||||
|     float       Framerate;                  // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames | ||||
|     int         MetricsAllocs;              // Number of active memory allocations | ||||
|     int         MetricsRenderVertices;      // Vertices processed during last call to Render() | ||||
|     int         MetricsRenderIndices;       //  | ||||
|     int         MetricsRenderVertices;      // Vertices output during last call to Render() | ||||
|     int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3 | ||||
|     int         MetricsActiveWindows;       // Number of visible windows (exclude child windows) | ||||
|  | ||||
|     //------------------------------------------------------------------ | ||||
| @@ -932,7 +932,7 @@ struct ImGuiTextEditCallbackData | ||||
| }; | ||||
|  | ||||
| // ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float) | ||||
| // None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either formats. | ||||
| // None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. | ||||
| struct ImColor | ||||
| { | ||||
|     ImVec4              Value; | ||||
| @@ -955,8 +955,8 @@ struct ImColor | ||||
| //    clipper.End(); | ||||
| struct ImGuiListClipper | ||||
| { | ||||
|     float ItemsHeight; | ||||
|     int ItemsCount, DisplayStart, DisplayEnd; | ||||
|     float   ItemsHeight; | ||||
|     int     ItemsCount, DisplayStart, DisplayEnd; | ||||
|  | ||||
|     ImGuiListClipper()                         { ItemsHeight = 0.0f; ItemsCount = DisplayStart = DisplayEnd = -1; } | ||||
|     ImGuiListClipper(int count, float height)  { ItemsCount = -1; Begin(count, height); } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user