mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Internals: NextWindow: Renamed, moved functions to member.
This commit is contained in:
parent
e339949de1
commit
7fcbd45500
110
imgui.cpp
110
imgui.cpp
@ -642,7 +642,6 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
|
||||
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
|
||||
static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
|
||||
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
|
||||
static void ClearSetNextWindowData();
|
||||
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
|
||||
|
||||
@ -2632,8 +2631,6 @@ void ImGui::Shutdown()
|
||||
g.FontStack.clear();
|
||||
g.OpenPopupStack.clear();
|
||||
g.CurrentPopupStack.clear();
|
||||
g.NextWindow.SizeConstraintCallback = NULL;
|
||||
g.NextWindow.SizeConstraintCallbackUserData = NULL;
|
||||
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
|
||||
g.RenderDrawLists[i].clear();
|
||||
g.OverlayDrawList.ClearFreeMemory();
|
||||
@ -3816,19 +3813,12 @@ void ImGui::CloseCurrentPopup()
|
||||
ClosePopupToLevel(popup_idx);
|
||||
}
|
||||
|
||||
static inline void ClearSetNextWindowData()
|
||||
{
|
||||
// FIXME-OPT
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.PosCond = g.NextWindow.SizeCond = g.NextWindow.ContentSizeCond = g.NextWindow.CollapsedCond = g.NextWindow.SizeConstraintCond = g.NextWindow.FocusCond = 0;
|
||||
}
|
||||
|
||||
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!IsPopupOpen(id))
|
||||
{
|
||||
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
|
||||
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -3850,7 +3840,7 @@ bool ImGui::BeginPopup(const char* str_id)
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
|
||||
{
|
||||
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
|
||||
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
|
||||
return false;
|
||||
}
|
||||
return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
|
||||
@ -3875,12 +3865,12 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext
|
||||
const ImGuiID id = window->GetID(name);
|
||||
if (!IsPopupOpen(id))
|
||||
{
|
||||
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
|
||||
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
|
||||
return false;
|
||||
}
|
||||
|
||||
// Center modal windows by default
|
||||
if (g.NextWindow.PosCond == 0)
|
||||
if (g.NextWindowData.PosCond == 0)
|
||||
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
|
||||
|
||||
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
|
||||
@ -4192,20 +4182,20 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
|
||||
static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.NextWindow.SizeConstraintCond != 0)
|
||||
if (g.NextWindowData.SizeConstraintCond != 0)
|
||||
{
|
||||
// Using -1,-1 on either X/Y axis to preserve the current size.
|
||||
ImRect cr = g.NextWindow.SizeConstraintRect;
|
||||
ImRect cr = g.NextWindowData.SizeConstraintRect;
|
||||
new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
|
||||
new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
|
||||
if (g.NextWindow.SizeConstraintCallback)
|
||||
if (g.NextWindowData.SizeConstraintCallback)
|
||||
{
|
||||
ImGuiSizeConstraintCallbackData data;
|
||||
data.UserData = g.NextWindow.SizeConstraintCallbackUserData;
|
||||
data.UserData = g.NextWindowData.SizeConstraintCallbackUserData;
|
||||
data.Pos = window->Pos;
|
||||
data.CurrentSize = window->SizeFull;
|
||||
data.DesiredSize = new_size;
|
||||
g.NextWindow.SizeConstraintCallback(&data);
|
||||
g.NextWindowData.SizeConstraintCallback(&data);
|
||||
new_size = data.DesiredSize;
|
||||
}
|
||||
}
|
||||
@ -4351,7 +4341,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
ImGuiWindow* window = FindWindowByName(name);
|
||||
if (!window)
|
||||
{
|
||||
ImVec2 size_on_first_use = (g.NextWindow.SizeCond != 0) ? g.NextWindow.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
|
||||
ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
|
||||
window = CreateNewWindow(name, size_on_first_use, flags);
|
||||
}
|
||||
|
||||
@ -4396,50 +4386,50 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Process SetNextWindow***() calls
|
||||
bool window_pos_set_by_api = false;
|
||||
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
|
||||
if (g.NextWindow.PosCond)
|
||||
if (g.NextWindowData.PosCond)
|
||||
{
|
||||
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindow.PosCond) != 0;
|
||||
if (window_pos_set_by_api && ImLengthSqr(g.NextWindow.PosPivotVal) > 0.00001f)
|
||||
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
|
||||
if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
|
||||
{
|
||||
// May be processed on the next frame if this is our first frame and we are measuring size
|
||||
// FIXME: Look into removing the branch so everything can go through this same code path for consistency.
|
||||
window->SetWindowPosVal = g.NextWindow.PosVal;
|
||||
window->SetWindowPosPivot = g.NextWindow.PosPivotVal;
|
||||
window->SetWindowPosVal = g.NextWindowData.PosVal;
|
||||
window->SetWindowPosPivot = g.NextWindowData.PosPivotVal;
|
||||
window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetWindowPos(window, g.NextWindow.PosVal, g.NextWindow.PosCond);
|
||||
SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
|
||||
}
|
||||
g.NextWindow.PosCond = 0;
|
||||
g.NextWindowData.PosCond = 0;
|
||||
}
|
||||
if (g.NextWindow.SizeCond)
|
||||
if (g.NextWindowData.SizeCond)
|
||||
{
|
||||
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindow.SizeCond) != 0 && (g.NextWindow.SizeVal.x > 0.0f);
|
||||
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindow.SizeCond) != 0 && (g.NextWindow.SizeVal.y > 0.0f);
|
||||
SetWindowSize(window, g.NextWindow.SizeVal, g.NextWindow.SizeCond);
|
||||
g.NextWindow.SizeCond = 0;
|
||||
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
|
||||
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
|
||||
SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
|
||||
g.NextWindowData.SizeCond = 0;
|
||||
}
|
||||
if (g.NextWindow.ContentSizeCond)
|
||||
if (g.NextWindowData.ContentSizeCond)
|
||||
{
|
||||
// Adjust passed "client size" to become a "window size"
|
||||
window->SizeContentsExplicit = g.NextWindow.ContentSizeVal;
|
||||
window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
|
||||
window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
|
||||
g.NextWindow.ContentSizeCond = 0;
|
||||
g.NextWindowData.ContentSizeCond = 0;
|
||||
}
|
||||
else if (first_begin_of_the_frame)
|
||||
{
|
||||
window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
|
||||
}
|
||||
if (g.NextWindow.CollapsedCond)
|
||||
if (g.NextWindowData.CollapsedCond)
|
||||
{
|
||||
SetWindowCollapsed(window, g.NextWindow.CollapsedVal, g.NextWindow.CollapsedCond);
|
||||
g.NextWindow.CollapsedCond = 0;
|
||||
SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
|
||||
g.NextWindowData.CollapsedCond = 0;
|
||||
}
|
||||
if (g.NextWindow.FocusCond)
|
||||
if (g.NextWindowData.FocusCond)
|
||||
{
|
||||
SetWindowFocus();
|
||||
g.NextWindow.FocusCond = 0;
|
||||
g.NextWindowData.FocusCond = 0;
|
||||
}
|
||||
if (window->Appearing)
|
||||
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
|
||||
@ -4939,7 +4929,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->WriteAccessed = false;
|
||||
|
||||
window->BeginCount++;
|
||||
g.NextWindow.SizeConstraintCond = 0;
|
||||
g.NextWindowData.SizeConstraintCond = 0;
|
||||
|
||||
// Child window can be out of sight and have "negative" clip windows.
|
||||
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
|
||||
@ -5701,45 +5691,45 @@ void ImGui::SetWindowFocus(const char* name)
|
||||
void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.PosVal = pos;
|
||||
g.NextWindow.PosPivotVal = pivot;
|
||||
g.NextWindow.PosCond = cond ? cond : ImGuiCond_Always;
|
||||
g.NextWindowData.PosVal = pos;
|
||||
g.NextWindowData.PosPivotVal = pivot;
|
||||
g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.SizeVal = size;
|
||||
g.NextWindow.SizeCond = cond ? cond : ImGuiCond_Always;
|
||||
g.NextWindowData.SizeVal = size;
|
||||
g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.SizeConstraintCond = ImGuiCond_Always;
|
||||
g.NextWindow.SizeConstraintRect = ImRect(size_min, size_max);
|
||||
g.NextWindow.SizeConstraintCallback = custom_callback;
|
||||
g.NextWindow.SizeConstraintCallbackUserData = custom_callback_user_data;
|
||||
g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
|
||||
g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
|
||||
g.NextWindowData.SizeConstraintCallback = custom_callback;
|
||||
g.NextWindowData.SizeConstraintCallbackUserData = custom_callback_user_data;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowContentSize(const ImVec2& size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
|
||||
g.NextWindow.ContentSizeCond = ImGuiCond_Always;
|
||||
g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
|
||||
g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.CollapsedVal = collapsed;
|
||||
g.NextWindow.CollapsedCond = cond ? cond : ImGuiCond_Always;
|
||||
g.NextWindowData.CollapsedVal = collapsed;
|
||||
g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
|
||||
}
|
||||
|
||||
void ImGui::SetNextWindowFocus()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NextWindow.FocusCond = ImGuiCond_Always;
|
||||
g.NextWindowData.FocusCond = ImGuiCond_Always;
|
||||
}
|
||||
|
||||
// In window space (not screen space!)
|
||||
@ -9162,8 +9152,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
{
|
||||
// Always consume the SetNextWindowSizeConstraint() call in our early return paths
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiCond backup_next_window_size_constraint = g.NextWindow.SizeConstraintCond;
|
||||
g.NextWindow.SizeConstraintCond = 0;
|
||||
ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
|
||||
g.NextWindowData.SizeConstraintCond = 0;
|
||||
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@ -9205,8 +9195,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
|
||||
if (backup_next_window_size_constraint)
|
||||
{
|
||||
g.NextWindow.SizeConstraintCond = backup_next_window_size_constraint;
|
||||
g.NextWindow.SizeConstraintRect.Min.x = ImMax(g.NextWindow.SizeConstraintRect.Min.x, w);
|
||||
g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
|
||||
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -9268,7 +9258,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
items_getter(data, *current_item, &preview_text);
|
||||
|
||||
// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
|
||||
if (popup_max_height_in_items != -1 && !g.NextWindow.SizeConstraintCond)
|
||||
if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
|
||||
{
|
||||
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
|
||||
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
|
||||
|
@ -487,6 +487,11 @@ struct ImGuiNextWindowData
|
||||
SizeConstraintCallback = NULL;
|
||||
SizeConstraintCallbackUserData = NULL;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Main state for ImGui
|
||||
@ -532,7 +537,7 @@ struct ImGuiContext
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImGuiNextWindowData NextWindow; // Storage for SetNextWindow** functions
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
|
||||
ImGuiCond NextTreeNodeOpenCond;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user