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https://github.com/Drezil/imgui.git
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Added BeginGroup() / EndGroup() layout tools (#160)
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parent
da4bfe3289
commit
7e297945c3
115
imgui.cpp
115
imgui.cpp
@ -904,6 +904,16 @@ struct ImGuiAabb // 2D axis aligned bounding-box
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void Clip(const ImGuiAabb& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); }
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};
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struct ImGuiGroupData
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{
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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float BackupColumnsStartX;
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float BackupCurrentLineHeight;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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};
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// Temporary per-window data, reset at the beginning of the frame
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struct ImGuiDrawContext
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{
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@ -924,6 +934,7 @@ struct ImGuiDrawContext
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ImVector<bool> AllowKeyboardFocus;
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ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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ImVector<float> TextWrapPos;
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ImVector<ImGuiGroupData> GroupStack;
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ImGuiColorEditMode ColorEditMode;
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ImGuiStorage* StateStorage;
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@ -3096,6 +3107,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPos.y;
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window->DC.TreeDepth = 0;
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window->DC.StateStorage = &window->StateStorage;
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window->DC.GroupStack.resize(0);
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if (window->AutoFitFrames > 0)
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window->AutoFitFrames--;
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@ -6383,8 +6395,8 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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ImVec2 size;
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size.x = (size_arg.x != 0.0f) ? size_arg.x : ImGui::CalcItemWidth() + style.FramePadding.x * 2.0f;
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size.y = (size_arg.y != 0.0f) ? size_arg.y : ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y;
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size.x = (size_arg.x != 0.0f) ? (size_arg.x) : ImGui::CalcItemWidth() + style.FramePadding.x * 2.0f;
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size.y = (size_arg.y != 0.0f) ? (size_arg.y) : ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y;
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const ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
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const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
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const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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@ -6421,6 +6433,9 @@ void ImGui::ListBoxFooter()
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ImGui::EndChildFrame();
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// Redeclare item size so that it includes the label (we have stored the full size in LastItemAabb)
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// We call SameLine() to restore DC.CurrentLine* data
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ImGui::SameLine();
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parent_window->DC.CursorPos = bb.Min;
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ItemSize(bb, style.FramePadding.y);
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}
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@ -6760,6 +6775,52 @@ static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
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return true;
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}
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void ImGui::BeginGroup()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.GroupStack.resize(window->DC.GroupStack.size() + 1);
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ImGuiGroupData& group_data = window->DC.GroupStack.back();
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group_data.BackupCursorPos = window->DC.CursorPos;
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group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
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group_data.BackupColumnsStartX = window->DC.ColumnsStartX;
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group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
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group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
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group_data.BackupLogLinePosY = window->DC.LogLinePosY;
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window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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}
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void ImGui::EndGroup()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiStyle& style = ImGui::GetStyle();
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IM_ASSERT(!window->DC.GroupStack.empty());
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ImGuiGroupData& group_data = window->DC.GroupStack.back();
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ImGuiAabb group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
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group_bb.Max.y -= style.ItemSpacing.y;
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window->DC.CursorPos = group_data.BackupCursorPos;
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window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
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window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
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window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; // FIXME: Ideally we'll grab the base offset from the first line of the group.
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window->DC.ColumnsStartX = group_data.BackupColumnsStartX;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
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ItemAdd(group_bb, NULL);
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window->DC.GroupStack.pop_back();
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, 0xFFFF00FF); // Debug
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}
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// Gets back to previous line and continue with horizontal layout
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// column_x == 0 : follow on previous item
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// columm_x != 0 : align to specified column
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@ -9251,7 +9312,7 @@ void ImGui::ShowTestWindow(bool* opened)
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{
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if (ImGui::TreeNode("Text Baseline Alignment"))
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{
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ImGui::TextWrapped("This is testing the vertical alignment that occurs on text to keep it at the same baseline as widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
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ImGui::TextWrapped("(This is testing the vertical alignment that occurs on text to keep it at the same baseline as widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets)");
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ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
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ImGui::Text("Hello\nWorld"); ImGui::SameLine();
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@ -9283,8 +9344,10 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Horizontal Layout using SameLine()"))
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if (ImGui::TreeNode("Basic Horizontal Layout"))
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{
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ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceeding item)");
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// Text
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ImGui::Text("Hello");
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ImGui::SameLine();
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@ -9335,6 +9398,50 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Groups"))
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{
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ImGui::TextWrapped("(Using ImGui::BeginGroup()/EndGroup() to layout items)");
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ImVec2 size;
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ImGui::BeginGroup();
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{
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ImGui::BeginGroup();
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ImGui::Button("AAA");
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ImGui::SameLine();
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ImGui::Button("BBB");
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Button("CCC");
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ImGui::Button("DDD");
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ImGui::EndGroup();
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Group hovered");
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ImGui::SameLine();
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ImGui::Button("EEE");
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ImGui::EndGroup();
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// Capture the group size and create widgets using the same size
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size = ImGui::GetItemRectSize();
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const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f };
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ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size);
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}
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ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f,size.y));
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ImGui::SameLine();
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ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f,size.y));
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::Button("LEVERAGE\nBUZZWORD", size);
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ImGui::SameLine();
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ImGui::ListBoxHeader("List", size);
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ImGui::Selectable("Selected", true);
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ImGui::Selectable("Not Selected", false);
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ImGui::ListBoxFooter();
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ImGui::TreePop();
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}
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}
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if (ImGui::CollapsingHeader("Child regions"))
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4
imgui.h
4
imgui.h
@ -223,8 +223,10 @@ namespace ImGui
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IMGUI_API void EndTooltip();
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// Layout
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IMGUI_API void BeginGroup();
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IMGUI_API void EndGroup();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
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IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets or groups to layout them horizontally
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IMGUI_API void Spacing(); // add vertical spacing
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
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