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Internals: Added ImFloorSigned() + use our own ImFloorSigned() for stb_truetype, compared as matching output for variety of font data. (#2884)
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@ -145,7 +145,7 @@ namespace IMGUI_STB_NAMESPACE
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorStd(x))
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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@ -64,6 +64,7 @@ Index of this file:
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned()
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#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
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#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
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#pragma clang diagnostic ignored "-Wold-style-cast"
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@ -364,7 +365,7 @@ IMGUI_API void* ImFileLoadToMemory(const char* filename, const char*
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#define ImAcos(X) acosf(X)
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#define ImAtan2(Y, X) atan2f((Y), (X))
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#define ImAtof(STR) atof(STR)
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#define ImFloorStd(X) floorf(X) // We already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by e.g. stb_truetype)
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//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned()
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#define ImCeil(X) ceilf(X)
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static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision
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static inline double ImPow(double x, double y) { return pow(x, y); }
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@ -396,6 +397,7 @@ static inline float ImLengthSqr(const ImVec2& lhs)
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static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
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static inline float ImFloor(float f) { return (float)(int)(f); }
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static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
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static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
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static inline int ImModPositive(int a, int b) { return (a + b) % b; }
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static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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