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	Merge pull request #187 from heroboy/patch-1
Examples: DirectX9: Set shaders to NULL to enforce using fixed pipeline.
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		| @@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_ | ||||
|         } | ||||
|     } | ||||
|     g_pVB->Unlock(); | ||||
|  | ||||
|     g_pd3dDevice->SetPixelShader(NULL); | ||||
|     g_pd3dDevice->SetVertexShader(NULL); | ||||
|     g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) ); | ||||
|     g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX ); | ||||
|  | ||||
|   | ||||
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