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	Simplified return of ImGui::IsKeyReleased()
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		| @@ -3507,9 +3507,7 @@ bool ImGui::IsKeyReleased(int user_key_index) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (user_key_index < 0) return false; | ||||
|     IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); | ||||
|     if (g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]) | ||||
|         return true; | ||||
|     return false; | ||||
|     return g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]; | ||||
| } | ||||
|  | ||||
| bool ImGui::IsMouseDown(int button) | ||||
|   | ||||
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