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InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. ()

This commit is contained in:
omar 2019-02-20 00:20:11 +01:00
parent 257f5d204e
commit 7c51cba74f
2 changed files with 10 additions and 1 deletions

@ -33,6 +33,12 @@ HOW TO UPDATE?
VERSION 1.69 (In Progress)
-----------------------------------------------------------------------
Other Changes:
- InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when
style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are
meant to be square (to align with e.g. color button) we always use FramePadding.y. (#2367)
-----------------------------------------------------------------------
VERSION 1.68 (Released 2019-02-19)

@ -2648,7 +2648,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImGuiStyle& style = g.Style;
IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT);
if (format == NULL)
@ -2674,6 +2674,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
PopItemWidth();
// Step buttons
const ImVec2 backup_frame_padding = style.FramePadding;
style.FramePadding.x = style.FramePadding.y;
ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups;
if (flags & ImGuiInputTextFlags_ReadOnly)
button_flags |= ImGuiButtonFlags_Disabled;
@ -2691,6 +2693,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
}
SameLine(0, style.ItemInnerSpacing.x);
TextUnformatted(label, FindRenderedTextEnd(label));
style.FramePadding = backup_frame_padding;
PopID();
EndGroup();