Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)

Amend 4ce6bd8cf, but with usage of ImPool<> bug existed even before 4ce6bd8c. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
This commit is contained in:
ocornut 2021-06-17 15:18:11 +02:00
parent d5828cd988
commit 7c44d067e8
3 changed files with 17 additions and 15 deletions

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@ -43,6 +43,7 @@ Other Changes:
- Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. - Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column.
Convenient for some small columns. Name will still appear in context menu. (#4206). Convenient for some small columns. Name will still appear in context menu. (#4206).
- Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section. - Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.
- Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)
- Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592) - Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171) - Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid

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@ -2188,6 +2188,8 @@ struct ImGuiTable
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
ImGuiTableColumnSortSpecs SortSpecsSingle;
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
ImGuiTableColumnIdx SortSpecsCount; ImGuiTableColumnIdx SortSpecsCount;
ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
@ -2237,7 +2239,6 @@ struct ImGuiTable
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table). // Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure. // - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics. // - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
// FIXME-TABLE: more transient data could be stored here: DrawSplitter, incoming RowData?
struct ImGuiTableTempData struct ImGuiTableTempData
{ {
int TableIndex; // Index in g.Tables.Buf[] pool int TableIndex; // Index in g.Tables.Buf[] pool
@ -2245,8 +2246,6 @@ struct ImGuiTableTempData
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
ImDrawListSplitter DrawSplitter; ImDrawListSplitter DrawSplitter;
ImGuiTableColumnSortSpecs SortSpecsSingle;
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()

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@ -2613,8 +2613,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
if (!table->IsLayoutLocked) if (!table->IsLayoutLocked)
TableUpdateLayout(table); TableUpdateLayout(table);
if (table->IsSortSpecsDirty) TableSortSpecsBuild(table);
TableSortSpecsBuild(table);
return &table->SortSpecs; return &table->SortSpecs;
} }
@ -2753,14 +2752,18 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
void ImGui::TableSortSpecsBuild(ImGuiTable* table) void ImGui::TableSortSpecsBuild(ImGuiTable* table)
{ {
IM_ASSERT(table->IsSortSpecsDirty); bool dirty = table->IsSortSpecsDirty;
TableSortSpecsSanitize(table); if (dirty)
{
TableSortSpecsSanitize(table);
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
table->IsSortSpecsDirty = false; // Mark as not dirty for us
}
// Write output // Write output
ImGuiTableTempData* temp_data = table->TempData; ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
temp_data->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); if (dirty && sort_specs != NULL)
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &temp_data->SortSpecsSingle : temp_data->SortSpecsMulti.Data;
if (sort_specs != NULL)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++) for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{ {
ImGuiTableColumn* column = &table->Columns[column_n]; ImGuiTableColumn* column = &table->Columns[column_n];
@ -2773,10 +2776,9 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
sort_spec->SortDirection = column->SortDirection; sort_spec->SortDirection = column->SortDirection;
} }
table->SortSpecs.Specs = sort_specs; table->SortSpecs.Specs = sort_specs;
table->SortSpecs.SpecsCount = table->SortSpecsCount; table->SortSpecs.SpecsCount = table->SortSpecsCount;
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
table->IsSortSpecsDirty = false; // Mark as not dirty for us
} }
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -3465,7 +3467,8 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(table->MemoryCompacted == false); IM_ASSERT(table->MemoryCompacted == false);
table->SortSpecs.Specs = NULL; table->SortSpecs.Specs = NULL;
table->IsSortSpecsDirty = true; table->SortSpecsMulti.clear();
table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
table->ColumnsNames.clear(); table->ColumnsNames.clear();
table->MemoryCompacted = true; table->MemoryCompacted = true;
for (int n = 0; n < table->ColumnsCount; n++) for (int n = 0; n < table->ColumnsCount; n++)
@ -3476,7 +3479,6 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
{ {
temp_data->DrawSplitter.ClearFreeMemory(); temp_data->DrawSplitter.ClearFreeMemory();
temp_data->SortSpecsMulti.clear();
temp_data->LastTimeActive = -1.0f; temp_data->LastTimeActive = -1.0f;
} }