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10
imgui.h
10
imgui.h
@ -54,7 +54,7 @@ struct ImGuiTextFilter; // Parse and apply text filters. In format "
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom callbacks (advanced)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiState; // ImGui context (opaque)
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struct ImGuiContext; // ImGui context (opaque)
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// Enumerations (declared as int for compatibility and to not pollute the top of this file)
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typedef unsigned int ImU32;
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@ -445,10 +445,10 @@ namespace ImGui
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// Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
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IMGUI_API const char* GetVersion();
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IMGUI_API ImGuiState* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL);
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IMGUI_API void DestroyContext(ImGuiState* ctx);
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IMGUI_API ImGuiState* GetCurrentContext();
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IMGUI_API void SetCurrentContext(ImGuiState* ctx);
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IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL);
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IMGUI_API void DestroyContext(ImGuiContext* ctx);
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IMGUI_API ImGuiContext* GetCurrentContext();
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IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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