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10
imgui.h
10
imgui.h
@ -54,7 +54,7 @@ struct ImGuiTextFilter; // Parse and apply text filters. In format "
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom callbacks (advanced)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiState; // ImGui context (opaque)
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struct ImGuiContext; // ImGui context (opaque)
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// Enumerations (declared as int for compatibility and to not pollute the top of this file)
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typedef unsigned int ImU32;
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@ -445,10 +445,10 @@ namespace ImGui
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// Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
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IMGUI_API const char* GetVersion();
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IMGUI_API ImGuiState* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL);
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IMGUI_API void DestroyContext(ImGuiState* ctx);
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IMGUI_API ImGuiState* GetCurrentContext();
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IMGUI_API void SetCurrentContext(ImGuiState* ctx);
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IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL);
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IMGUI_API void DestroyContext(ImGuiContext* ctx);
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IMGUI_API ImGuiContext* GetCurrentContext();
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IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@ -70,7 +70,7 @@ namespace ImGuiStb
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// Context
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//-----------------------------------------------------------------------------
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extern IMGUI_API ImGuiState* GImGui; // current implicit ImGui context pointer
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extern IMGUI_API ImGuiContext* GImGui; // current implicit ImGui context pointer
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//-----------------------------------------------------------------------------
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// Helpers
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@ -344,7 +344,7 @@ struct ImGuiPopupRef
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};
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// Main state for ImGui
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struct ImGuiState
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struct ImGuiContext
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{
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bool Initialized;
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ImGuiIO IO;
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@ -436,7 +436,7 @@ struct ImGuiState
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int CaptureKeyboardNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiState()
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ImGuiContext()
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{
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Initialized = false;
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Font = NULL;
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@ -672,8 +672,8 @@ namespace ImGui
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// If this ever crash because g.CurrentWindow is NULL it means that either
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// - ImGui::NewFrame() has never been called, which is illegal.
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// - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiState& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiState& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; }
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IMGUI_API ImGuiWindow* GetParentWindow();
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API void FocusWindow(ImGuiWindow* window);
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