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ImSwap() helper.
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@ -1252,12 +1252,12 @@ void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float&
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float K = 0.f;
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float K = 0.f;
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if (g < b)
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if (g < b)
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{
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{
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const float tmp = g; g = b; b = tmp;
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ImSwap(g, b);
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K = -1.f;
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K = -1.f;
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}
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}
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if (r < g)
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if (r < g)
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{
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{
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const float tmp = r; r = g; g = tmp;
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ImSwap(r, g);
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K = -2.f / 6.f - K;
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K = -2.f / 6.f - K;
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}
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}
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@ -138,6 +138,7 @@ static inline int ImClamp(int v, int mn, int mx)
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static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
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static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
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static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
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static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
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static inline void ImSwap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
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static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
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static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
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static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
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static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
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