mirror of
https://github.com/Drezil/imgui.git
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Default Clipboard functions on Windows+ renamed ARRAYSIZE to IM_ARRAYSIZE
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cda3aecc6a
commit
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@ -99,55 +99,6 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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}
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}
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// Get text data in Win32 clipboard
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static const char* ImImpl_GetClipboardTextFn()
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{
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static char* buf_local = NULL;
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if (buf_local)
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{
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free(buf_local);
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buf_local = NULL;
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}
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if (!OpenClipboard(NULL))
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return NULL;
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HANDLE buf_handle = GetClipboardData(CF_TEXT);
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if (buf_handle == NULL)
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return NULL;
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if (char* buf_global = (char*)GlobalLock(buf_handle))
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buf_local = strdup(buf_global);
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GlobalUnlock(buf_handle);
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CloseClipboard();
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return buf_local;
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}
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// Set text data in Win32 clipboard
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static void ImImpl_SetClipboardTextFn(const char* text, const char* text_end)
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{
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if (!OpenClipboard(NULL))
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return;
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if (!text_end)
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text_end = text + strlen(text);
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const int buf_length = (text_end - text) + 1;
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HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char));
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if (buf_handle == NULL)
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return;
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char* buf_global = (char *)GlobalLock(buf_handle);
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memcpy(buf_global, text, text_end - text);
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buf_global[text_end - text] = 0;
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GlobalUnlock(buf_handle);
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EmptyClipboard();
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SetClipboardData(CF_TEXT, buf_handle);
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CloseClipboard();
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}
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HRESULT InitD3D(HWND hWnd)
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{
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if (NULL == (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
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@ -250,8 +201,6 @@ void InitImGui()
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io.KeyMap[ImGuiKey_Z] = 'Z';
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io.RenderDrawListsFn = ImImpl_RenderDrawLists;
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io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
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io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
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// Create the vertex buffer
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if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0)
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13
imconfig.h
13
imconfig.h
@ -4,15 +4,18 @@
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#pragma once
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//----- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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// Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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//#include <vector>
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//#define ImVector std::vector
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//#define ImVector MyVector
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//----- Define assertion handler. Default to calling assert().
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// Define assertion handler. Default to calling assert().
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// #define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//----- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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// Tell ImGui to not implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
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// #define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
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// Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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@ -23,8 +26,8 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//----- Freely implement extra functions within the ImGui:: namespace.
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//----- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
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// Freely implement extra functions within the ImGui:: namespace.
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// e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
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/*
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namespace ImGui
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{
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150
imgui.cpp
150
imgui.cpp
@ -196,6 +196,17 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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}; // namespace ImGui
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//-----------------------------------------------------------------------------
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// Platform dependant helpers
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//-----------------------------------------------------------------------------
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#ifdef _MSC_VER
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#ifndef IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
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static const char* GetClipboardTextFn_DefaultImplWindows();
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static void SetClipboardTextFn_DefaultImplWindows(const char* text, const char* text_end);
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#endif
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#endif
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//-----------------------------------------------------------------------------
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// User facing structures
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//-----------------------------------------------------------------------------
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@ -268,6 +279,14 @@ ImGuiIO::ImGuiIO()
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MousePosPrev = ImVec2(-1,-1);
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MouseDoubleClickTime = 0.30f;
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MouseDoubleClickMaxDist = 6.0f;
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// Platform dependant default implementations
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#ifdef _MSC_VER
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#ifndef IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
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GetClipboardTextFn = GetClipboardTextFn_DefaultImplWindows;
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SetClipboardTextFn = SetClipboardTextFn_DefaultImplWindows;
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#endif
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#endif
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}
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// Pass in translated ASCII characters for text input.
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@ -287,8 +306,7 @@ void ImGuiIO::AddInputCharacter(char c)
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// Helpers
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//-----------------------------------------------------------------------------
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#undef ARRAYSIZE
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#define ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
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#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
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#undef PI
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const float PI = 3.14159265358979323846f;
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@ -795,7 +813,7 @@ void ImGuiTextFilter::Draw(const char* label, float width)
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width = ImMax(window->Pos.x + ImGui::GetWindowContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f);
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}
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ImGui::PushItemWidth(width);
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ImGui::InputText(label, InputBuf, ARRAYSIZE(InputBuf));
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ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
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ImGui::PopItemWidth();
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Build();
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}
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@ -1057,7 +1075,7 @@ static void LoadSettings()
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if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
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{
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char name[64];
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ImFormatString(name, ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1);
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ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1);
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settings = FindWindowSettings(name);
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}
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else if (settings)
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@ -1172,7 +1190,7 @@ void NewFrame()
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else
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g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
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g.IO.MousePosPrev = g.IO.MousePos;
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for (size_t i = 0; i < ARRAYSIZE(g.IO.MouseDown); i++)
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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{
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g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f);
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@ -1192,7 +1210,7 @@ void NewFrame()
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}
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}
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}
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for (size_t i = 0; i < ARRAYSIZE(g.IO.KeysDown); i++)
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
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g.IO.KeysDownTime[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownTime[i] < 0.0f ? 0.0f : g.IO.KeysDownTime[i] + g.IO.DeltaTime) : -1.0f;
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// Clear reference to active widget if the widget isn't alive anymore
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@ -1605,7 +1623,7 @@ static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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bool IsKeyPressed(int key_index, bool repeat)
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{
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ImGuiState& g = GImGui;
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IM_ASSERT(key_index >= 0 && key_index < ARRAYSIZE(g.IO.KeysDown));
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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const float t = g.IO.KeysDownTime[key_index];
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if (t == 0.0f)
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return true;
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@ -1623,7 +1641,7 @@ bool IsKeyPressed(int key_index, bool repeat)
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bool IsMouseClicked(int button, bool repeat)
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{
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ImGuiState& g = GImGui;
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IM_ASSERT(button >= 0 && button < ARRAYSIZE(g.IO.MouseDown));
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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const float t = g.IO.MouseDownTime[button];
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if (t == 0.0f)
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return true;
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@ -1641,7 +1659,7 @@ bool IsMouseClicked(int button, bool repeat)
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bool IsMouseDoubleClicked(int button)
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{
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ImGuiState& g = GImGui;
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IM_ASSERT(button >= 0 && button < ARRAYSIZE(g.IO.MouseDown));
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseDoubleClicked[button];
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}
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@ -1661,7 +1679,7 @@ void SetTooltip(const char* fmt, ...)
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ImGuiState& g = GImGui;
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va_list args;
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va_start(args, fmt);
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ImFormatStringV(g.Tooltip, ARRAYSIZE(g.Tooltip), fmt, args);
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ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args);
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va_end(args);
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}
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@ -1714,7 +1732,7 @@ void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags e
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flags |= extra_flags;
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char title[256];
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ImFormatString(title, ARRAYSIZE(title), "%s.%s", window->Name, str_id);
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ImFormatString(title, IM_ARRAYSIZE(title), "%s.%s", window->Name, str_id);
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const float alpha = (flags & ImGuiWindowFlags_ComboBox) ? 1.0f : 0.0f;
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ImGui::Begin(title, NULL, size, alpha, flags);
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@ -2335,7 +2353,7 @@ void TextV(const char* fmt, va_list args)
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return;
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static char buf[1024];
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const char* text_end = buf + ImFormatStringV(buf, ARRAYSIZE(buf), fmt, args);
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const char* text_end = buf + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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TextUnformatted(buf, text_end);
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}
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@ -2470,7 +2488,7 @@ void LabelText(const char* label, const char* fmt, ...)
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va_list args;
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va_start(args, fmt);
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const char* text_begin = &buf[0];
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const char* text_end = text_begin + ImFormatStringV(buf, ARRAYSIZE(buf), fmt, args);
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const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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va_end(args);
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const ImVec2 text_size = CalcTextSize(label);
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@ -2778,7 +2796,7 @@ void BulletText(const char* fmt, ...)
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va_list args;
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va_start(args, fmt);
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const char* text_begin = buf;
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const char* text_end = text_begin + ImFormatStringV(buf, ARRAYSIZE(buf), fmt, args);
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const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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va_end(args);
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const float line_height = window->FontSize();
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@ -2800,7 +2818,7 @@ bool TreeNode(const char* str_id, const char* fmt, ...)
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static char buf[1024];
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va_list args;
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va_start(args, fmt);
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ImFormatStringV(buf, ARRAYSIZE(buf), fmt, args);
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ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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va_end(args);
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if (!str_id || !str_id[0])
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@ -2821,7 +2839,7 @@ bool TreeNode(const void* ptr_id, const char* fmt, ...)
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static char buf[1024];
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va_list args;
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va_start(args, fmt);
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ImFormatStringV(buf, ARRAYSIZE(buf), fmt, args);
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ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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va_end(args);
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if (!ptr_id)
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@ -3014,12 +3032,12 @@ bool SliderFloat(const char* label, float* v, float v_min, float v_max, const ch
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if (start_text_input || (g.ActiveId == id && id == g.SliderAsInputTextId))
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{
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char text_buf[64];
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ImFormatString(text_buf, ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
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ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
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g.ActiveId = g.SliderAsInputTextId;
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g.HoveredId = 0;
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window->FocusItemUnregister(); // Our replacement slider will override the focus ID (that we needed to declare previously to allow for a TAB focus to happen before we got selected)
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value_changed = ImGui::InputText(label, text_buf, ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_AlignCenter);
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value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_AlignCenter);
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if (g.SliderAsInputTextId == 0)
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{
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// First frame
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@ -3127,7 +3145,7 @@ bool SliderFloat(const char* label, float* v, float v_min, float v_max, const ch
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}
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char value_buf[64];
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ImFormatString(value_buf, ARRAYSIZE(value_buf), display_format, *v);
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ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
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@ -3596,11 +3614,11 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
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char buf[64];
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if (decimal_precision < 0)
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ImFormatString(buf, ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
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ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
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else
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ImFormatString(buf, ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
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ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
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bool value_changed = false;
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if (ImGui::InputText("", buf, ARRAYSIZE(buf), ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AlignCenter|ImGuiInputTextFlags_AutoSelectAll))
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if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AlignCenter|ImGuiInputTextFlags_AutoSelectAll))
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{
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ApplyNumericalTextInput(buf, v);
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value_changed = true;
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@ -3705,7 +3723,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
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bool cancel_edit = false;
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if (g.ActiveId == id)
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{
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edit_state.BufSize = buf_size < ARRAYSIZE(edit_state.Text) ? buf_size : ARRAYSIZE(edit_state.Text);
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edit_state.BufSize = buf_size < IM_ARRAYSIZE(edit_state.Text) ? buf_size : IM_ARRAYSIZE(edit_state.Text);
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edit_state.Font = window->Font();
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edit_state.FontSize = window->FontSize();
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@ -3788,7 +3806,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
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else if (g.IO.InputCharacters[0])
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{
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// Text input
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for (int n = 0; n < ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
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for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
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{
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const char c = g.IO.InputCharacters[n];
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if (c)
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@ -4220,7 +4238,7 @@ bool ColorEdit4(const char* label, float col[4], bool alpha)
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else
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sprintf(buf, "#%02X%02X%02X", ix, iy, iz);
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ImGui::PushItemWidth(w_slider_all - g.Style.ItemInnerSpacing.x);
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value_changed |= ImGui::InputText("##Text", buf, ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal);
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value_changed |= ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal);
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ImGui::PopItemWidth();
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char* p = buf;
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while (*p == '#' || *p == ' ' || *p == '\t')
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@ -4700,9 +4718,9 @@ void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, i
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static bool circle_vtx_builds = false;
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if (!circle_vtx_builds)
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{
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for (int i = 0; i < ARRAYSIZE(circle_vtx); i++)
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for (int i = 0; i < IM_ARRAYSIZE(circle_vtx); i++)
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{
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const float a = ((float)i / (float)ARRAYSIZE(circle_vtx)) * 2*PI;
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const float a = ((float)i / (float)IM_ARRAYSIZE(circle_vtx)) * 2*PI;
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circle_vtx[i].x = cos(a + PI);
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circle_vtx[i].y = sin(a + PI);
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}
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@ -4714,8 +4732,8 @@ void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, i
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ReserveVertices((a_max-a_min) * 3);
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for (int a = a_min; a < a_max; a++)
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{
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AddVtx(center + circle_vtx[a % ARRAYSIZE(circle_vtx)] * rad, col);
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AddVtx(center + circle_vtx[(a+1) % ARRAYSIZE(circle_vtx)] * rad, col);
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AddVtx(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, col);
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AddVtx(center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col);
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AddVtx(center + third_point_offset, col);
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}
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}
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@ -4723,7 +4741,7 @@ void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, i
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{
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ReserveVertices((a_max-a_min) * 6);
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for (int a = a_min; a < a_max; a++)
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AddVtxLine(center + circle_vtx[a % ARRAYSIZE(circle_vtx)] * rad, center + circle_vtx[(a+1) % ARRAYSIZE(circle_vtx)] * rad, col);
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AddVtxLine(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col);
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}
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}
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@ -5161,6 +5179,66 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PLATFORM DEPENDANT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#ifndef IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
static const char* GetClipboardTextFn_DefaultImplWindows()
|
||||
{
|
||||
static char* buf_local = NULL;
|
||||
if (buf_local)
|
||||
{
|
||||
free(buf_local);
|
||||
buf_local = NULL;
|
||||
}
|
||||
|
||||
if (!OpenClipboard(NULL))
|
||||
return NULL;
|
||||
|
||||
HANDLE buf_handle = GetClipboardData(CF_TEXT);
|
||||
if (buf_handle == NULL)
|
||||
return NULL;
|
||||
|
||||
if (char* buf_global = (char*)GlobalLock(buf_handle))
|
||||
buf_local = strdup(buf_global);
|
||||
GlobalUnlock(buf_handle);
|
||||
CloseClipboard();
|
||||
|
||||
return buf_local;
|
||||
}
|
||||
|
||||
static void SetClipboardTextFn_DefaultImplWindows(const char* text, const char* text_end)
|
||||
{
|
||||
if (!OpenClipboard(NULL))
|
||||
return;
|
||||
|
||||
if (!text_end)
|
||||
text_end = text + strlen(text);
|
||||
|
||||
const int buf_length = (text_end - text) + 1;
|
||||
HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char));
|
||||
if (buf_handle == NULL)
|
||||
return;
|
||||
|
||||
char* buf_global = (char *)GlobalLock(buf_handle);
|
||||
memcpy(buf_global, text, text_end - text);
|
||||
buf_global[text_end - text] = 0;
|
||||
GlobalUnlock(buf_handle);
|
||||
|
||||
EmptyClipboard();
|
||||
SetClipboardData(CF_TEXT, buf_handle);
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
#endif // #ifndef IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// HELP
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -5339,12 +5417,12 @@ void ShowTestWindow(bool* open)
|
||||
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
|
||||
static int item2 = -1;
|
||||
ImGui::Combo("combo scroll", &item2, items, ARRAYSIZE(items));
|
||||
ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items));
|
||||
|
||||
static char str0[128] = "Hello, world!";
|
||||
static int i0=123;
|
||||
static float f0=0.001f;
|
||||
ImGui::InputText("string", str0, ARRAYSIZE(str0));
|
||||
ImGui::InputText("string", str0, IM_ARRAYSIZE(str0));
|
||||
ImGui::InputInt("input int", &i0);
|
||||
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
|
||||
|
||||
@ -5387,7 +5465,7 @@ void ShowTestWindow(bool* open)
|
||||
if (ImGui::CollapsingHeader("Graphs widgets"))
|
||||
{
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Frame Times", arr, ARRAYSIZE(arr));
|
||||
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
|
||||
|
||||
static bool pause;
|
||||
static ImVector<float> values; if (values.empty()) { values.resize(100); memset(&values.front(), 0, values.size()*sizeof(float)); }
|
||||
@ -5408,7 +5486,7 @@ void ShowTestWindow(bool* open)
|
||||
ImGui::PlotLines("Frame Times", &values.front(), (int)values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70));
|
||||
|
||||
ImGui::SameLine(); ImGui::Checkbox("pause", &pause);
|
||||
ImGui::PlotHistogram("Histogram", arr, ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70));
|
||||
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70));
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Widgets on same line"))
|
||||
@ -5498,7 +5576,7 @@ void ShowTestWindow(bool* open)
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
char buf[32];
|
||||
ImFormatString(buf, ARRAYSIZE(buf), "%08x", i*5731);
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "%08x", i*5731);
|
||||
ImGui::Button(buf);
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
@ -5597,7 +5675,7 @@ void ShowTestWindow(bool* open)
|
||||
static ImGuiTextFilter filter;
|
||||
filter.Draw();
|
||||
const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
|
||||
for (size_t i = 0; i < ARRAYSIZE(lines); i++)
|
||||
for (size_t i = 0; i < IM_ARRAYSIZE(lines); i++)
|
||||
if (filter.PassFilter(lines[i]))
|
||||
ImGui::BulletText("%s", lines[i]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user