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ColorPicker: Added ImGuiColorEditFlags_AlphaBar option (#346)
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4355b2e422
commit
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14
imgui.cpp
14
imgui.cpp
@ -9249,18 +9249,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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BeginGroup();
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// Setup
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bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
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ImVec2 picker_pos = window->DC.CursorPos;
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float bars_width = ColorSquareSize(); // Arbitrary smallish width of Hue/Alpha picking bars
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float bars_line_extrude = ImMin(2.0f, style.ItemInnerSpacing.x * 0.5f);
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float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
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float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
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// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
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//if (IsItemHovered())
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// ColorTooltip(col, flags);
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float H,S,V;
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ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
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@ -9284,7 +9280,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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// Alpha bar logic
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if (alpha)
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if (alpha_bar)
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{
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SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
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InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
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@ -9314,7 +9310,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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{
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if ((flags & ImGuiColorEditFlags_ModeMask_) == 0)
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flags |= ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX;
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PushItemWidth((alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
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ImGuiColorEditFlags sub_flags = (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoColorSquare)) | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoTooltip;
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if (flags & ImGuiColorEditFlags_RGB)
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value_changed |= ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
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@ -9354,7 +9350,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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draw_list->AddLine(ImVec2(bar0_pos_x - bars_line_extrude, bar0_line_y), ImVec2(bar0_pos_x + bars_width + bars_line_extrude, bar0_line_y), IM_COL32_WHITE);
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// Render alpha bar
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if (alpha)
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if (alpha_bar)
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{
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float alpha = ImSaturate(col[3]);
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float bar1_line_y = (float)(int)(picker_pos.y + (1.0f-alpha) * sv_picker_size + 0.5f);
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1
imgui.h
1
imgui.h
@ -673,6 +673,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoInputs = 1 << 7, // ColorEdit, ColorPicker: Disable inputs sliders/text widgets, show only the colored square.
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ImGuiColorEditFlags_NoTooltip = 1 << 8, // ColorEdit, ColorButton: Disable tooltip when hovering the colored square.
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ImGuiColorEditFlags_NoLabel = 1 << 9, // ColorEdit: Disable display of inline text label (however the label is still used in tooltip and picker)
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ImGuiColorEditFlags_AlphaBar = 1 << 10, // ColorPicker: Show vertical alpha bar/gradient
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ImGuiColorEditFlags_ModeMask_ = ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_HSV|ImGuiColorEditFlags_HEX
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};
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@ -674,15 +674,17 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::Text("Color picker:");
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static bool alpha = false;
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static bool alpha_bar = false;
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static bool label = true;
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static int inputs_mode = 0;
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static float width = 200.0f;
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ImGui::Checkbox("With Alpha", &alpha);
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ImGui::Checkbox("With Alpha Bar", &alpha_bar);
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ImGui::Checkbox("With Label", &label);
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ImGui::Combo("Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
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ImGui::DragFloat("Width", &width, 1.0f, 1.0f, 999.0f);
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ImGui::PushItemWidth(width);
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ImGuiColorEditFlags flags = (label ? 0 : ImGuiColorEditFlags_NoLabel);
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ImGuiColorEditFlags flags = (label ? 0 : ImGuiColorEditFlags_NoLabel) | (alpha_bar ? ImGuiColorEditFlags_AlphaBar : 0);
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if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
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if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
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if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
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