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imgui.h
9
imgui.h
@ -1049,16 +1049,17 @@ struct ImColor
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};
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// Helper: Manually clip large list of items.
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// If you are displaying thousands of evenly spaced items and you have a random access to the list, you can perform clipping yourself to save on CPU.
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// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped.
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// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all.
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// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped.
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// ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null.
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// Usage:
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// ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced.
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// while (clipper.Step())
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// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
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// ImGui::Text("line number %d", i);
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// - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height.
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// - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor).
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// - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
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// - Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
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// - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.)
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// - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
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struct ImGuiListClipper
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{
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