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Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
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@ -293,7 +293,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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// Create the vertex shader
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{
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static const char* vertexShader =
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"cbuffer vertexBuffer : register(c0) \
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"cbuffer vertexBuffer : register(b0) \
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{\
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float4x4 ProjectionMatrix; \
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};\
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