mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Docking: Fix misuse of PushClipRect in UpdateWindowManualResize(). (#3311)
This commit is contained in:
		@@ -5502,9 +5502,10 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
 | 
			
		||||
    //   This is however not the case with current back-ends under Win32, but a custom borderless window implementation would benefit from it.
 | 
			
		||||
    // - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow.
 | 
			
		||||
    // - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold).
 | 
			
		||||
    // We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup.
 | 
			
		||||
    const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration);
 | 
			
		||||
    if (clip_with_viewport_rect)
 | 
			
		||||
        PushClipRect(window->Viewport->Pos, window->Viewport->Pos + window->Viewport->Size, true); // Won't incur a draw command as we are not drawing here.
 | 
			
		||||
        window->ClipRect = window->Viewport->GetMainRect();
 | 
			
		||||
 | 
			
		||||
    // Resize grips and borders are on layer 1
 | 
			
		||||
    window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
 | 
			
		||||
@@ -5568,8 +5569,6 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    PopID();
 | 
			
		||||
    if (clip_with_viewport_rect)
 | 
			
		||||
        PopClipRect();
 | 
			
		||||
 | 
			
		||||
    // Restore nav layer
 | 
			
		||||
    window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								imgui.h
									
									
									
									
									
								
							@@ -1697,7 +1697,7 @@ struct ImGuiSizeCallbackData
 | 
			
		||||
// Important: the content of this class is still highly WIP and likely to change and be refactored
 | 
			
		||||
// before we stabilize Docking features. Please be mindful if using this.
 | 
			
		||||
// Provide hints:
 | 
			
		||||
// - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) 
 | 
			
		||||
// - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.)
 | 
			
		||||
// - To the platform back-end for OS level parent/child relationships of viewport.
 | 
			
		||||
// - To the docking system for various options and filtering.
 | 
			
		||||
struct ImGuiWindowClass
 | 
			
		||||
@@ -1707,7 +1707,7 @@ struct ImGuiWindowClass
 | 
			
		||||
    ImGuiViewportFlags  ViewportFlagsOverrideSet;   // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis.
 | 
			
		||||
    ImGuiViewportFlags  ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis.
 | 
			
		||||
    ImGuiDockNodeFlags  DockNodeFlagsOverrideSet;   // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!)
 | 
			
		||||
    ImGuiDockNodeFlags  DockNodeFlagsOverrideClear; // [EXPERIMENTAL] 
 | 
			
		||||
    ImGuiDockNodeFlags  DockNodeFlagsOverrideClear; // [EXPERIMENTAL]
 | 
			
		||||
    bool                DockingAlwaysTabBar;        // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar)
 | 
			
		||||
    bool                DockingAllowUnclassed;      // Set to true to allow windows of this class to be docked/merged with an unclassed window.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user