mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-23 20:36:59 +00:00
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
This commit is contained in:
parent
3a078466a7
commit
76e09c4b0f
@ -59,11 +59,13 @@ Other changes:
|
||||
- Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow from making the child menu
|
||||
reopen and flicker (using ImGuiPopupFlags_NoReopen).
|
||||
- Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
|
||||
- OpenPopup(): Added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen a popup
|
||||
when it is already open. (#1497, #1533)
|
||||
- Popups: OpenPopup(): added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen
|
||||
a popup when it is already open. (#1497, #1533)
|
||||
(Note that this differs from specific handling we already have in place for the case of calling
|
||||
OpenPopup() repeatedly every frame: we already didn't reopen in that specific situation, otherwise
|
||||
the effect would be very disastrous in term of confusion, as reopening would steal focus).
|
||||
- Popups: Slight change to popup closing logic (e.g. after focusing another window) which skipped
|
||||
over popups that are also child windows.
|
||||
- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
|
||||
- Debug Tools: Debug Log: Added "Input Routing" logging.
|
||||
- Debug Tools: Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) [@Peter0x44]
|
||||
|
@ -10819,14 +10819,15 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
|
||||
if (!popup.Window)
|
||||
continue;
|
||||
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
|
||||
if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
continue;
|
||||
|
||||
// Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow)
|
||||
// - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3:
|
||||
// Window -> Popup1 -> Popup2 -> Popup3
|
||||
// - Clicking/Focusing Window2 won't close Popup1:
|
||||
// Window -> Popup1 -> Window2(Ref)
|
||||
// - Clicking/focusing Popup1 will close Popup2 and Popup3:
|
||||
// Window -> Popup1(Ref) -> Popup2 -> Popup3
|
||||
// - Each popups may contain child windows, which is why we compare ->RootWindow!
|
||||
// Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child
|
||||
// We step through every popup from bottom to top to validate their position relative to reference window.
|
||||
bool ref_window_is_descendent_of_popup = false;
|
||||
for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
|
||||
if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)
|
||||
|
Loading…
Reference in New Issue
Block a user