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ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
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@ -59,11 +59,13 @@ Other changes:
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- Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow from making the child menu
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reopen and flicker (using ImGuiPopupFlags_NoReopen).
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- Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
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- OpenPopup(): Added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen a popup
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when it is already open. (#1497, #1533)
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- Popups: OpenPopup(): added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen
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a popup when it is already open. (#1497, #1533)
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(Note that this differs from specific handling we already have in place for the case of calling
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OpenPopup() repeatedly every frame: we already didn't reopen in that specific situation, otherwise
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the effect would be very disastrous in term of confusion, as reopening would steal focus).
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- Popups: Slight change to popup closing logic (e.g. after focusing another window) which skipped
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over popups that are also child windows.
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- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
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- Debug Tools: Debug Log: Added "Input Routing" logging.
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- Debug Tools: Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) [@Peter0x44]
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@ -10819,14 +10819,15 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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if (!popup.Window)
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continue;
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IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
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if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
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continue;
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// Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow)
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// - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3:
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// Window -> Popup1 -> Popup2 -> Popup3
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// - Clicking/Focusing Window2 won't close Popup1:
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// Window -> Popup1 -> Window2(Ref)
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// - Clicking/focusing Popup1 will close Popup2 and Popup3:
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// Window -> Popup1(Ref) -> Popup2 -> Popup3
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// - Each popups may contain child windows, which is why we compare ->RootWindow!
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// Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child
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// We step through every popup from bottom to top to validate their position relative to reference window.
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bool ref_window_is_descendent_of_popup = false;
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for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
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if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)
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