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Added global Alpha in ImGuiStyle + commented ImGuiStyle fields in .h
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26
imgui.h
26
imgui.h
@ -353,21 +353,21 @@ enum ImGuiColorEditMode_
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ImGuiColorEditMode_HEX = 2,
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};
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// See constructor for comments of individual fields.
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struct ImGuiStyle
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{
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ImVec2 WindowPadding;
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ImVec2 WindowMinSize;
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ImVec2 FramePadding;
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ImVec2 ItemSpacing;
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ImVec2 ItemInnerSpacing;
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ImVec2 TouchExtraPadding;
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ImVec2 AutoFitPadding;
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float WindowFillAlphaDefault;
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float WindowRounding;
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float TreeNodeSpacing;
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float ColumnsMinSpacing;
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float ScrollBarWidth;
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float Alpha; // Global alpha applies to everything in ImGui
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ImVec2 WindowPadding; // Padding within a window
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ImVec2 WindowMinSize; // Minimum window size
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ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
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ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
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ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
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ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
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ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
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float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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float TreeNodeSpacing; // Horizontal spacing when entering a tree node
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
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float ScrollBarWidth; // Width of the vertical scroll bar
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ImVec4 Colors[ImGuiCol_COUNT];
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ImGuiStyle();
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