mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
Tables: Made TableHeader() responsible for opening per-column context menu to move responsibility away from TableAutoHeaders().
This commit is contained in:
parent
27e779b3ef
commit
745d8cdb49
@ -3960,13 +3960,12 @@ static void ShowDemoWindowTables()
|
||||
}
|
||||
|
||||
// Demonstrate using TableHeader() calls instead of TableAutoHeaders()
|
||||
// FIXME-TABLE: Currently this doesn't get us feature-parity with TableAutoHeaders(), e.g. missing context menu. Tables API needs some work!
|
||||
if (open_action != -1)
|
||||
ImGui::SetNextItemOpen(open_action != 0);
|
||||
if (ImGui::TreeNode("Custom headers"))
|
||||
{
|
||||
const int COLUMNS_COUNT = 3;
|
||||
if (ImGui::BeginTable("##table1", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable))
|
||||
if (ImGui::BeginTable("##table1", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
|
||||
{
|
||||
ImGui::TableSetupColumn("Apricot");
|
||||
ImGui::TableSetupColumn("Banana");
|
||||
|
@ -874,7 +874,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Context menu
|
||||
if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted)
|
||||
{
|
||||
if (BeginPopup("##TableContextMenu"))
|
||||
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
|
||||
if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
|
||||
{
|
||||
TableDrawContextMenu(table);
|
||||
EndPopup();
|
||||
@ -2010,20 +2011,19 @@ void ImGui::TableOpenContextMenu(ImGuiTable* table, int column_n)
|
||||
table->IsContextPopupOpen = true;
|
||||
table->ContextPopupColumn = (ImS8)column_n;
|
||||
table->InstanceInteracted = table->InstanceCurrent;
|
||||
OpenPopup("##TableContextMenu");
|
||||
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
|
||||
OpenPopupEx(context_menu_id, ImGuiPopupFlags_None);
|
||||
}
|
||||
}
|
||||
|
||||
// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
|
||||
// The intent is that advanced users willing to create customized headers would not need to use this helper
|
||||
// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
|
||||
// FIXME-TABLE: However presently this function uses too many internal structures/calls.
|
||||
void ImGui::TableAutoHeaders()
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
//ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
|
||||
const int columns_count = table->ColumnsCount;
|
||||
@ -2043,7 +2043,6 @@ void ImGui::TableAutoHeaders()
|
||||
|
||||
// This for loop is constructed to not make use of internal functions,
|
||||
// as this is intended to be a base template to copy and build from.
|
||||
int open_context_popup = INT_MAX;
|
||||
for (int column_n = 0; column_n < columns_count; column_n++)
|
||||
{
|
||||
if (!TableSetColumnIndex(column_n))
|
||||
@ -2071,25 +2070,19 @@ void ImGui::TableAutoHeaders()
|
||||
PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
|
||||
TableHeader(name);
|
||||
PopID();
|
||||
|
||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||
if (IsMouseReleased(1) && IsItemHovered())
|
||||
open_context_popup = column_n;
|
||||
}
|
||||
|
||||
// FIXME-TABLE: This is not user-land code any more + need to explain WHY this is here! (added in fa88f023)
|
||||
//window->SkipItems = table->HostSkipItems;
|
||||
|
||||
// Allow opening popup from the right-most section after the last column
|
||||
// (We don't actually need to ImGuiHoveredFlags_AllowWhenBlockedByPopup because in reality this is generally
|
||||
// not required anymore.. because popup opening code tends to be reacting on IsMouseReleased() and the click
|
||||
// would already have closed any other popups!)
|
||||
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count && g.IO.MousePos.y >= row_y1 && g.IO.MousePos.y < row_y1 + row_height)
|
||||
open_context_popup = -1; // Will open a non-column-specific popup.
|
||||
|
||||
// Open Context Menu
|
||||
if (open_context_popup != INT_MAX)
|
||||
TableOpenContextMenu(table, open_context_popup);
|
||||
// Allow opening popup from the right-most section after the last column.
|
||||
// (We don't actually need to use ImGuiHoveredFlags_AllowWhenBlockedByPopup because in reality this is generally
|
||||
// not required anymore.. because popup opening code tends to be reacting on IsMouseReleased() and the click would
|
||||
// already have closed any other popups!)
|
||||
// FIXME-TABLE: TableOpenContextMenu() is not public yet.
|
||||
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
|
||||
if (g.IO.MousePos.y >= row_y1 && g.IO.MousePos.y < row_y1 + row_height)
|
||||
TableOpenContextMenu(table, -1); // Will open a non-column-specific popup.
|
||||
}
|
||||
|
||||
// Emit a column header (text + optional sort order)
|
||||
@ -2214,6 +2207,10 @@ void ImGui::TableHeader(const char* label)
|
||||
column->ContentMaxPosHeadersIdeal = ImMax(column->ContentMaxPosHeadersIdeal, max_pos_x);
|
||||
|
||||
PopID();
|
||||
|
||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||
if (IsMouseReleased(1) && IsItemHovered())
|
||||
TableOpenContextMenu(table, column_n);
|
||||
}
|
||||
|
||||
void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* clicked_column, bool add_to_existing_sort_orders)
|
||||
|
Loading…
Reference in New Issue
Block a user