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Tables: Made TableHeader() responsible for opening per-column context menu to move responsibility away from TableAutoHeaders().
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@ -3960,13 +3960,12 @@ static void ShowDemoWindowTables()
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}
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// Demonstrate using TableHeader() calls instead of TableAutoHeaders()
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// FIXME-TABLE: Currently this doesn't get us feature-parity with TableAutoHeaders(), e.g. missing context menu. Tables API needs some work!
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if (open_action != -1)
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Custom headers"))
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{
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const int COLUMNS_COUNT = 3;
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if (ImGui::BeginTable("##table1", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable))
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if (ImGui::BeginTable("##table1", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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{
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ImGui::TableSetupColumn("Apricot");
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ImGui::TableSetupColumn("Banana");
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@ -874,7 +874,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Context menu
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if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted)
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{
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if (BeginPopup("##TableContextMenu"))
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
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{
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TableDrawContextMenu(table);
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EndPopup();
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@ -2010,20 +2011,19 @@ void ImGui::TableOpenContextMenu(ImGuiTable* table, int column_n)
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table->IsContextPopupOpen = true;
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table->ContextPopupColumn = (ImS8)column_n;
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table->InstanceInteracted = table->InstanceCurrent;
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OpenPopup("##TableContextMenu");
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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OpenPopupEx(context_menu_id, ImGuiPopupFlags_None);
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}
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}
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// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
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// The intent is that advanced users willing to create customized headers would not need to use this helper
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// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
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// FIXME-TABLE: However presently this function uses too many internal structures/calls.
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void ImGui::TableAutoHeaders()
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{
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ImGuiStyle& style = ImGui::GetStyle();
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ImGuiContext& g = *GImGui;
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//ImGuiWindow* window = g.CurrentWindow;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
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const int columns_count = table->ColumnsCount;
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@ -2043,7 +2043,6 @@ void ImGui::TableAutoHeaders()
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// This for loop is constructed to not make use of internal functions,
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// as this is intended to be a base template to copy and build from.
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int open_context_popup = INT_MAX;
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for (int column_n = 0; column_n < columns_count; column_n++)
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{
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if (!TableSetColumnIndex(column_n))
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@ -2071,25 +2070,19 @@ void ImGui::TableAutoHeaders()
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PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
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TableHeader(name);
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PopID();
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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if (IsMouseReleased(1) && IsItemHovered())
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open_context_popup = column_n;
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}
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// FIXME-TABLE: This is not user-land code any more + need to explain WHY this is here! (added in fa88f023)
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//window->SkipItems = table->HostSkipItems;
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// Allow opening popup from the right-most section after the last column
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// (We don't actually need to ImGuiHoveredFlags_AllowWhenBlockedByPopup because in reality this is generally
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// not required anymore.. because popup opening code tends to be reacting on IsMouseReleased() and the click
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// would already have closed any other popups!)
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if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count && g.IO.MousePos.y >= row_y1 && g.IO.MousePos.y < row_y1 + row_height)
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open_context_popup = -1; // Will open a non-column-specific popup.
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// Open Context Menu
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if (open_context_popup != INT_MAX)
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TableOpenContextMenu(table, open_context_popup);
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// Allow opening popup from the right-most section after the last column.
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// (We don't actually need to use ImGuiHoveredFlags_AllowWhenBlockedByPopup because in reality this is generally
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// not required anymore.. because popup opening code tends to be reacting on IsMouseReleased() and the click would
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// already have closed any other popups!)
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// FIXME-TABLE: TableOpenContextMenu() is not public yet.
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if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
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if (g.IO.MousePos.y >= row_y1 && g.IO.MousePos.y < row_y1 + row_height)
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TableOpenContextMenu(table, -1); // Will open a non-column-specific popup.
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}
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// Emit a column header (text + optional sort order)
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@ -2214,6 +2207,10 @@ void ImGui::TableHeader(const char* label)
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column->ContentMaxPosHeadersIdeal = ImMax(column->ContentMaxPosHeadersIdeal, max_pos_x);
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PopID();
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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if (IsMouseReleased(1) && IsItemHovered())
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TableOpenContextMenu(table, column_n);
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}
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void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* clicked_column, bool add_to_existing_sort_orders)
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