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Texture-based thick lines: Improvements to code for drawing anti-aliased lines using textures
Moved line width into a constant Removed test code (now in imgui-tests) Improved matching between geometry and texture rendering at non-integer sizes
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@ -529,6 +529,9 @@ struct IMGUI_API ImChunkStream
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#define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1
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#endif
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// The maximum line width to build anti-aliased textures for
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#define IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX 65
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// Data shared between all ImDrawList instances
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// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
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struct IMGUI_API ImDrawListSharedData
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