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Texture-based thick lines: Improvements to code for drawing anti-aliased lines using textures
Moved line width into a constant Removed test code (now in imgui-tests) Improved matching between geometry and texture rendering at non-integer sizes
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imgui.h
1
imgui.h
@ -2323,7 +2323,6 @@ struct ImFontAtlas
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// [Internal] Packing data
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int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors
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int AALineMaxWidth; // Maximum line width to build anti-aliased textures for
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ImVector<int> AALineRectIds; // Custom texture rectangle IDs for anti-aliased lines
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ImVector<ImVec4> TexUvAALines; // UVs for anti-aliased line textures
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@ -297,62 +297,6 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
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// Test lines
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if (ImGui::Begin("Lines"))
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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const int num_cols = 16;
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const int num_rows = 3;
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const float line_len = 64.0f;
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const float line_spacing = 128.0f;
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static float base_rot = 0.0f;
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ImGui::SliderFloat("Base rotation", &base_rot, 0.0f, 360.0f);
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static float line_width = 1.0f;
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ImGui::SliderFloat("Line width", &line_width, 1.0f, 10.0f);
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ImVec2 window_pos = ImGui::GetWindowPos();
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ImVec2 cursor_pos = ImGui::GetCursorPos();
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ImVec2 base_pos(window_pos.x + cursor_pos.x + (line_spacing * 0.5f), window_pos.y + cursor_pos.y);
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for (int i = 0; i < num_rows; i++)
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{
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const char* name = "";
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switch (i)
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{
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case 0: name = "No AA"; draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; break;
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case 1: name = "AA no texturing"; draw_list->Flags |= ImDrawListFlags_AntiAliasedLines; draw_list->Flags &= ~ImDrawListFlags_TexturedAALines; break;
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case 2: name = "AA with texturing"; draw_list->Flags |= ImDrawListFlags_AntiAliasedLines; draw_list->Flags |= ImDrawListFlags_TexturedAALines; break;
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}
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int initial_vtx_count = draw_list->VtxBuffer.Size;
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int initial_idx_count = draw_list->IdxBuffer.Size;
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for (int j = 0; j < num_cols; j++)
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{
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const float pi = 3.14159265359f;
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float r = (base_rot * pi / 180.0f) + ((j * pi * 0.5f) / (num_cols - 1));
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ImVec2 center = ImVec2(base_pos.x + (line_spacing * (j * 0.5f)), base_pos.y + (line_spacing * (i + 0.5f)));
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ImVec2 start = ImVec2(center.x + (sinf(r) * line_len * 0.5f), center.y + (cosf(r) * line_len * 0.5f));
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ImVec2 end = ImVec2(center.x - (sinf(r) * line_len * 0.5f), center.y - (cosf(r) * line_len * 0.5f));
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draw_list->AddLine(start, end, IM_COL32(255, 255, 255, 255), line_width);
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}
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ImGui::SetCursorPosY(cursor_pos.y + (i * line_spacing));
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ImGui::Text("%s - %d vertices, %d indices", name, draw_list->VtxBuffer.Size - initial_vtx_count, draw_list->IdxBuffer.Size - initial_idx_count);
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}
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ImGui::SetCursorPosY(cursor_pos.y + (num_rows * line_spacing));
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//ImGui::Spacing(); ImGui::Spacing(); ImGui::Spacing();
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//ImGui::Image(ImGui::GetFont()->ContainerAtlas->TexID, ImVec2((float)ImGui::GetFont()->ContainerAtlas->TexWidth, (float)ImGui::GetFont()->ContainerAtlas->TexHeight));
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}
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ImGui::End();
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// Main body of the Demo window starts here.
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if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
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{
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@ -676,13 +676,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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const float AA_SIZE = 1.0f;
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const ImU32 col_trans = col & ~IM_COL32_A_MASK;
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const int integer_thickness = (int)thickness;
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// The -0.5f here is to better match the geometry-based code, and also shift the transition point from one width texture to another off the integer values (where it will be less noticeable)
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const int integer_thickness = ImMax((int)(thickness - 0.5f), 1);
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// Do we want to draw this line using a texture?
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bool use_textures = (Flags & ImDrawListFlags_TexturedAALines) &&
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(integer_thickness >= 1) &&
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(integer_thickness <= _Data->Font->ContainerAtlas->AALineMaxWidth) &&
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ImGui::GetIO().KeyShift; // FIXME-AALINES: Remove this debug code
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bool use_textures = (Flags & ImDrawListFlags_TexturedAALines) && (integer_thickness <= IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX);
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// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_TexturedAALines unless ImFontAtlasFlags_NoAALines is off
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IM_ASSERT_PARANOID((!use_textures) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines)));
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@ -1707,8 +1705,6 @@ ImFontAtlas::ImFontAtlas()
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TexUvScale = ImVec2(0.0f, 0.0f);
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TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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PackIdMouseCursors = -1;
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AALineMaxWidth = 8;
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}
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ImFontAtlas::~ImFontAtlas()
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@ -2401,7 +2397,7 @@ void ImFontAtlasBuildRegisterAALineCustomRects(ImFontAtlas* atlas)
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if ((atlas->Flags & ImFontAtlasFlags_NoAALines))
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return;
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const int max = atlas->AALineMaxWidth;
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const int max = IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX;
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for (int n = 0; n < max; n++)
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{
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@ -2420,7 +2416,7 @@ void ImFontAtlasBuildAALinesTexData(ImFontAtlas* atlas)
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return;
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const int w = atlas->TexWidth;
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const unsigned int max = atlas->AALineMaxWidth;
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const unsigned int max = IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX;
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for (unsigned int n = 0; n < max; n++)
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{
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@ -529,6 +529,9 @@ struct IMGUI_API ImChunkStream
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#define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1
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#endif
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// The maximum line width to build anti-aliased textures for
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#define IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX 65
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// Data shared between all ImDrawList instances
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// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
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struct IMGUI_API ImDrawListSharedData
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