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Texture-based thick lines: Improvements to code for drawing anti-aliased lines using textures
Moved line width into a constant Removed test code (now in imgui-tests) Improved matching between geometry and texture rendering at non-integer sizes
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imgui.h
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imgui.h
@ -2323,7 +2323,6 @@ struct ImFontAtlas
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// [Internal] Packing data
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int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors
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int AALineMaxWidth; // Maximum line width to build anti-aliased textures for
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ImVector<int> AALineRectIds; // Custom texture rectangle IDs for anti-aliased lines
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ImVector<ImVec4> TexUvAALines; // UVs for anti-aliased line textures
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