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	Comments, debug code (commented), todo list
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		| @@ -1912,12 +1912,12 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); | ||||
|     const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); | ||||
|     //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] | ||||
|     window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); | ||||
|     window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); | ||||
|     window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); | ||||
|     window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); | ||||
|  | ||||
|     //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug | ||||
|     //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] | ||||
|  | ||||
|     window->DC.PrevLineHeight = line_height; | ||||
|     window->DC.PrevLineTextBaseOffset = text_base_offset; | ||||
| @@ -1941,6 +1941,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) | ||||
|     window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; | ||||
|     if (IsClippedEx(bb, id, false)) | ||||
|         return false; | ||||
|     //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] | ||||
|  | ||||
|     // Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it. | ||||
|     if (IsMouseHoveringRect(bb.Min, bb.Max)) | ||||
| @@ -9053,6 +9054,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|     ImVec2 popup_pos, pos = window->DC.CursorPos; | ||||
|     if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) | ||||
|     { | ||||
|         // Menu inside an horizontal menu bar | ||||
|         // Selectable extend their highlight by half ItemSpacing in each direction. | ||||
|         popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); | ||||
|         window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); | ||||
|         PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); | ||||
| @@ -9064,6 +9067,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // Menu inside a menu | ||||
|         popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); | ||||
|         float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame | ||||
|         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); | ||||
|   | ||||
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