From 728deff56c68baf06125bd0074bcda2095b92a00 Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 26 Sep 2017 15:33:57 +0200 Subject: [PATCH] Comments, debug code (commented), todo list --- TODO.txt | 5 +++-- imgui.cpp | 8 ++++++-- imgui.h | 2 +- 3 files changed, 10 insertions(+), 5 deletions(-) diff --git a/TODO.txt b/TODO.txt index 0369c637..92535d08 100644 --- a/TODO.txt +++ b/TODO.txt @@ -169,7 +169,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - tree node: tweak color scheme to distinguish headers from selected tree node (#581) !- settings: expose enough to save/load .ini from RAM instead of fopen - - settings: write more decent code to allow saving/loading new fields + - settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes? - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437) - stb: add defines to disable stb implementations @@ -231,7 +231,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - demo: demo: add a virtual scrolling example? + - demo: add vertical separator demo + - demo: add a virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. - examples: window minimize, maximize (#583) - examples: provide a zero-framerate/idle example. diff --git a/imgui.cpp b/imgui.cpp index f212e76e..621f763a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1912,12 +1912,12 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y) ImGuiContext& g = *GImGui; const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); + //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); - - //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug + //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] window->DC.PrevLineHeight = line_height; window->DC.PrevLineTextBaseOffset = text_base_offset; @@ -1941,6 +1941,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) return false; + //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] // Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it. if (IsMouseHoveringRect(bb.Min, bb.Max)) @@ -9053,6 +9054,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled) ImVec2 popup_pos, pos = window->DC.CursorPos; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) { + // Menu inside an horizontal menu bar + // Selectable extend their highlight by half ItemSpacing in each direction. popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); @@ -9064,6 +9067,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) } else { + // Menu inside a menu popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); diff --git a/imgui.h b/imgui.h index c6008ff6..081cf8e4 100644 --- a/imgui.h +++ b/imgui.h @@ -381,7 +381,7 @@ namespace ImGui // Menus IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true! IMGUI_API void EndMainMenuBar(); - IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true! + IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true! IMGUI_API void EndMenuBar(); IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API void EndMenu();