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Settings: Minor optimization to reduce calls in SettingsHandlerWindow_WriteAll.
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@ -9558,6 +9558,8 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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ImGuiWindowSettings* settings = &g.SettingsWindows.back();
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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settings->Name = ImStrdup(name);
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settings->ID = ImHashStr(name);
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return settings;
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@ -9743,10 +9745,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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buf->appendf("[%s][%s]\n", handler->TypeName, name);
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buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
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buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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buf->appendf("Collapsed=%d\n", settings->Collapsed);
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