mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Docking: Fix so that an appearing window making a dock node reappear won't have a zero-size on its first frame (because dock node ->Size was 0.0 unlike ->SizeRef) (#2109)
Docking: Added ImGuiDockNode to .natvis file.
This commit is contained in:
parent
8bc6d976cb
commit
718e15c7de
34
imgui.cpp
34
imgui.cpp
@ -11373,7 +11373,7 @@ namespace ImGui
|
||||
// ImGuiDockNode tree manipulations
|
||||
static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
|
||||
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
|
||||
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
|
||||
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false);
|
||||
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
|
||||
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
|
||||
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
|
||||
@ -11953,6 +11953,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
|
||||
IsVisible = true;
|
||||
IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false;
|
||||
WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
|
||||
MarkedForPosSizeWrite = false;
|
||||
}
|
||||
|
||||
ImGuiDockNode::~ImGuiDockNode()
|
||||
@ -12286,6 +12287,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(node->LastFrameActive != g.FrameCount);
|
||||
node->LastFrameAlive = g.FrameCount;
|
||||
node->MarkedForPosSizeWrite = false;
|
||||
|
||||
node->CentralNode = node->OnlyNodeWithWindows = NULL;
|
||||
if (node->IsRootNode())
|
||||
@ -12533,6 +12535,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
|
||||
node->LastFrameActive = g.FrameCount;
|
||||
|
||||
// Recurse into children
|
||||
// FIXME-DOCK FIXME-OPT: Should not need to recurse into children
|
||||
if (host_window)
|
||||
{
|
||||
if (node->ChildNodes[0])
|
||||
@ -13265,10 +13268,17 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
|
||||
}
|
||||
|
||||
// Update Pos/Size for a node hierarchy (don't affect child Windows yet)
|
||||
void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size)
|
||||
void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes)
|
||||
{
|
||||
// During the regular dock node update we write to all nodes.
|
||||
// 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away.
|
||||
const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite);
|
||||
if (write_to_node)
|
||||
{
|
||||
node->Pos = pos;
|
||||
node->Size = size;
|
||||
}
|
||||
|
||||
if (node->IsLeafNode())
|
||||
return;
|
||||
|
||||
@ -14082,6 +14092,25 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
node->LastFrameAlive = g.FrameCount;
|
||||
}
|
||||
|
||||
// If the node just turned visible, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet,
|
||||
// so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node).
|
||||
// If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout.
|
||||
// This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame.
|
||||
if (!node->IsVisible)
|
||||
{
|
||||
ImGuiDockNode* ancestor_node = node;
|
||||
while (!ancestor_node->IsVisible)
|
||||
{
|
||||
ancestor_node->IsVisible = true;
|
||||
ancestor_node->MarkedForPosSizeWrite = true;
|
||||
if (ancestor_node->ParentNode)
|
||||
ancestor_node = ancestor_node->ParentNode;
|
||||
}
|
||||
IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f);
|
||||
DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true);
|
||||
}
|
||||
|
||||
// Add window to node
|
||||
DockNodeAddWindow(node, window, true);
|
||||
IM_ASSERT(node == window->DockNode);
|
||||
}
|
||||
@ -14128,6 +14157,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
}
|
||||
IM_ASSERT(node->HostWindow);
|
||||
IM_ASSERT(node->IsLeafNode());
|
||||
IM_ASSERT(node->Size.x > 0.0f && node->Size.y > 0.0f);
|
||||
|
||||
// Position window
|
||||
SetNextWindowPos(node->Pos);
|
||||
|
@ -956,6 +956,7 @@ struct ImGuiDockNode
|
||||
bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
|
||||
bool WantHiddenTabBarUpdate :1;
|
||||
bool WantHiddenTabBarToggle :1;
|
||||
bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering
|
||||
|
||||
ImGuiDockNode(ImGuiID id);
|
||||
~ImGuiDockNode();
|
||||
|
@ -36,4 +36,8 @@
|
||||
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImGuiDockNode">
|
||||
<DisplayString>{{ID {ID,x} Pos=({Pos.x,g} {Pos.y,g}) Size=({Size.x,g} {Size.y,g}) Parent {(ParentNode==0)?0:ParentNode->ID,x} Childs {(ChildNodes[0] != 0)+(ChildNodes[1] != 0)} Windows {Windows.Size} }</DisplayString>
|
||||
</Type>
|
||||
|
||||
</AutoVisualizer>
|
Loading…
Reference in New Issue
Block a user