diff --git a/imgui.cpp b/imgui.cpp
index 2751c76b..aa5a31f8 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -11373,7 +11373,7 @@ namespace ImGui
// ImGuiDockNode tree manipulations
static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
- static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
+ static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
@@ -11953,6 +11953,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
IsVisible = true;
IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false;
WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
+ MarkedForPosSizeWrite = false;
}
ImGuiDockNode::~ImGuiDockNode()
@@ -12286,6 +12287,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
ImGuiContext& g = *GImGui;
IM_ASSERT(node->LastFrameActive != g.FrameCount);
node->LastFrameAlive = g.FrameCount;
+ node->MarkedForPosSizeWrite = false;
node->CentralNode = node->OnlyNodeWithWindows = NULL;
if (node->IsRootNode())
@@ -12533,6 +12535,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
node->LastFrameActive = g.FrameCount;
// Recurse into children
+ // FIXME-DOCK FIXME-OPT: Should not need to recurse into children
if (host_window)
{
if (node->ChildNodes[0])
@@ -13265,10 +13268,17 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
}
// Update Pos/Size for a node hierarchy (don't affect child Windows yet)
-void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size)
+void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes)
{
- node->Pos = pos;
- node->Size = size;
+ // During the regular dock node update we write to all nodes.
+ // 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away.
+ const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite);
+ if (write_to_node)
+ {
+ node->Pos = pos;
+ node->Size = size;
+ }
+
if (node->IsLeafNode())
return;
@@ -14082,6 +14092,25 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
node->LastFrameAlive = g.FrameCount;
}
+ // If the node just turned visible, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet,
+ // so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node).
+ // If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout.
+ // This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame.
+ if (!node->IsVisible)
+ {
+ ImGuiDockNode* ancestor_node = node;
+ while (!ancestor_node->IsVisible)
+ {
+ ancestor_node->IsVisible = true;
+ ancestor_node->MarkedForPosSizeWrite = true;
+ if (ancestor_node->ParentNode)
+ ancestor_node = ancestor_node->ParentNode;
+ }
+ IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f);
+ DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true);
+ }
+
+ // Add window to node
DockNodeAddWindow(node, window, true);
IM_ASSERT(node == window->DockNode);
}
@@ -14128,6 +14157,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
}
IM_ASSERT(node->HostWindow);
IM_ASSERT(node->IsLeafNode());
+ IM_ASSERT(node->Size.x > 0.0f && node->Size.y > 0.0f);
// Position window
SetNextWindowPos(node->Pos);
diff --git a/imgui_internal.h b/imgui_internal.h
index 265292ae..44dff1e7 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -956,6 +956,7 @@ struct ImGuiDockNode
bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
bool WantHiddenTabBarUpdate :1;
bool WantHiddenTabBarToggle :1;
+ bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering
ImGuiDockNode(ImGuiID id);
~ImGuiDockNode();
diff --git a/misc/natvis/imgui.natvis b/misc/natvis/imgui.natvis
index cc768bfb..f1082a81 100644
--- a/misc/natvis/imgui.natvis
+++ b/misc/natvis/imgui.natvis
@@ -35,5 +35,9 @@
{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}
+
+
+ {{ID {ID,x} Pos=({Pos.x,g} {Pos.y,g}) Size=({Size.x,g} {Size.y,g}) Parent {(ParentNode==0)?0:ParentNode->ID,x} Childs {(ChildNodes[0] != 0)+(ChildNodes[1] != 0)} Windows {Windows.Size} }
+
\ No newline at end of file