Docking: Fix so that an appearing window making a dock node reappear won't have a zero-size on its first frame (because dock node ->Size was 0.0 unlike ->SizeRef) (#2109)

Docking: Added ImGuiDockNode to .natvis file.
This commit is contained in:
omar 2019-07-16 11:45:52 -07:00
parent 8bc6d976cb
commit 718e15c7de
3 changed files with 39 additions and 4 deletions

View File

@ -11373,7 +11373,7 @@ namespace ImGui
// ImGuiDockNode tree manipulations // ImGuiDockNode tree manipulations
static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node); static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child); static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size); static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node); static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos); static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node); static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
@ -11953,6 +11953,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
IsVisible = true; IsVisible = true;
IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false; IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false;
WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
MarkedForPosSizeWrite = false;
} }
ImGuiDockNode::~ImGuiDockNode() ImGuiDockNode::~ImGuiDockNode()
@ -12286,6 +12287,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(node->LastFrameActive != g.FrameCount); IM_ASSERT(node->LastFrameActive != g.FrameCount);
node->LastFrameAlive = g.FrameCount; node->LastFrameAlive = g.FrameCount;
node->MarkedForPosSizeWrite = false;
node->CentralNode = node->OnlyNodeWithWindows = NULL; node->CentralNode = node->OnlyNodeWithWindows = NULL;
if (node->IsRootNode()) if (node->IsRootNode())
@ -12533,6 +12535,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
node->LastFrameActive = g.FrameCount; node->LastFrameActive = g.FrameCount;
// Recurse into children // Recurse into children
// FIXME-DOCK FIXME-OPT: Should not need to recurse into children
if (host_window) if (host_window)
{ {
if (node->ChildNodes[0]) if (node->ChildNodes[0])
@ -13265,10 +13268,17 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
} }
// Update Pos/Size for a node hierarchy (don't affect child Windows yet) // Update Pos/Size for a node hierarchy (don't affect child Windows yet)
void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size) void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes)
{ {
node->Pos = pos; // During the regular dock node update we write to all nodes.
node->Size = size; // 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away.
const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite);
if (write_to_node)
{
node->Pos = pos;
node->Size = size;
}
if (node->IsLeafNode()) if (node->IsLeafNode())
return; return;
@ -14082,6 +14092,25 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
node->LastFrameAlive = g.FrameCount; node->LastFrameAlive = g.FrameCount;
} }
// If the node just turned visible, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet,
// so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node).
// If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout.
// This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame.
if (!node->IsVisible)
{
ImGuiDockNode* ancestor_node = node;
while (!ancestor_node->IsVisible)
{
ancestor_node->IsVisible = true;
ancestor_node->MarkedForPosSizeWrite = true;
if (ancestor_node->ParentNode)
ancestor_node = ancestor_node->ParentNode;
}
IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f);
DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true);
}
// Add window to node
DockNodeAddWindow(node, window, true); DockNodeAddWindow(node, window, true);
IM_ASSERT(node == window->DockNode); IM_ASSERT(node == window->DockNode);
} }
@ -14128,6 +14157,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
} }
IM_ASSERT(node->HostWindow); IM_ASSERT(node->HostWindow);
IM_ASSERT(node->IsLeafNode()); IM_ASSERT(node->IsLeafNode());
IM_ASSERT(node->Size.x > 0.0f && node->Size.y > 0.0f);
// Position window // Position window
SetNextWindowPos(node->Pos); SetNextWindowPos(node->Pos);

View File

@ -956,6 +956,7 @@ struct ImGuiDockNode
bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
bool WantHiddenTabBarUpdate :1; bool WantHiddenTabBarUpdate :1;
bool WantHiddenTabBarToggle :1; bool WantHiddenTabBarToggle :1;
bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering
ImGuiDockNode(ImGuiID id); ImGuiDockNode(ImGuiID id);
~ImGuiDockNode(); ~ImGuiDockNode();

View File

@ -36,4 +36,8 @@
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags &amp; 0x01000000)?1:0,d} Popup {(Flags &amp; 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString> <DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags &amp; 0x01000000)?1:0,d} Popup {(Flags &amp; 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
</Type> </Type>
<Type Name="ImGuiDockNode">
<DisplayString>{{ID {ID,x} Pos=({Pos.x,g} {Pos.y,g}) Size=({Size.x,g} {Size.y,g}) Parent {(ParentNode==0)?0:ParentNode->ID,x} Childs {(ChildNodes[0] != 0)+(ChildNodes[1] != 0)} Windows {Windows.Size} }</DisplayString>
</Type>
</AutoVisualizer> </AutoVisualizer>