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imgui.h
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imgui.h
@ -905,7 +905,6 @@ namespace ImGui
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// Read comments around the ImGuiPlatformIO structure for more details.
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// Note: You may use GetWindowViewport() to get the current viewport of the current window.
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IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // platform/renderer functions, for backend to setup + viewports list.
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IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. In the future in "no main platform window" mode we will direct this to primary monitor.
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IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport.
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IMGUI_API void RenderPlatformWindowsDefault(void* platform_render_arg = NULL, void* renderer_render_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs.
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IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from backend Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext().
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