mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends - in order to make this commit as harmless as possible, while containing all the cruft/renaming -
This commit is contained in:
@ -6,7 +6,7 @@
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// Missing features:
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// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
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@ -77,33 +78,43 @@ struct ImGui_ImplVulkanH_WindowRenderBuffers
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};
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// Vulkan data
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static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static VkDeviceSize g_BufferMemoryAlignment = 256;
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static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
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static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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static uint32_t g_Subpass = 0;
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static VkShaderModule g_ShaderModuleVert;
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static VkShaderModule g_ShaderModuleFrag;
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#ifdef VK_NO_PROTOTYPES
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static bool g_FunctionsLoaded = false;
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#else
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static bool g_FunctionsLoaded = true;
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#endif
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkDescriptorSet DescriptorSet;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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static VkImage g_FontImage = VK_NULL_HANDLE;
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static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDeviceMemory UploadBufferMemory;
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VkBuffer UploadBuffer;
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// Render buffers
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static ImGui_ImplVulkanH_WindowRenderBuffers g_MainWindowRenderBuffers;
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// Render buffers
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset(this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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// Wrapping access to backend data (to facilitate multiple-contexts stored in io.BackendPlatformUserData)
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static ImGui_ImplVulkan_Data* g_Data;
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static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_CreateBackendData() { IM_ASSERT(g_Data == NULL); g_Data = IM_NEW(ImGui_ImplVulkan_Data); return g_Data; }
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static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData() { return ImGui::GetCurrentContext() ? g_Data : NULL; }
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static void ImGui_ImplVulkan_DestroyBackendData() { IM_DELETE(g_Data); g_Data = NULL; }
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// Forward Declarations
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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@ -118,6 +129,11 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
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// Vulkan prototypes for use with custom loaders
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
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#ifdef VK_NO_PROTOTYPES
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static bool g_FunctionsLoaded = false;
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#else
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static bool g_FunctionsLoaded = true;
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#endif
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#ifdef VK_NO_PROTOTYPES
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#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
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@ -299,7 +315,8 @@ static uint32_t __glsl_shader_frag_spv[] =
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static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkPhysicalDeviceMemoryProperties prop;
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vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
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for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
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@ -310,21 +327,25 @@ static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, ui
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static void check_vk_result(VkResult err)
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (!bd)
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return;
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (v->CheckVkResultFn)
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v->CheckVkResultFn(err);
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}
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static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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VkResult err;
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if (buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(v->Device, buffer, v->Allocator);
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if (buffer_memory != VK_NULL_HANDLE)
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vkFreeMemory(v->Device, buffer_memory, v->Allocator);
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VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
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VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
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VkBufferCreateInfo buffer_info = {};
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.size = vertex_buffer_size_aligned;
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@ -335,7 +356,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(v->Device, buffer, &req);
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g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
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bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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@ -350,11 +371,13 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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// Bind pipeline and descriptor sets:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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VkDescriptorSet desc_set[1] = { bd->DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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// Bind Vertex And Index Buffer:
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@ -387,8 +410,8 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline
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float translate[2];
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translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
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translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
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vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
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vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
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vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
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vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
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}
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}
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@ -401,12 +424,13 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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if (fb_width <= 0 || fb_height <= 0)
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return;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (pipeline == VK_NULL_HANDLE)
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pipeline = g_Pipeline;
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pipeline = bd->Pipeline;
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// Allocate array to store enough vertex/index buffers
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
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if (wrb->FrameRenderBuffers == NULL)
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{
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wrb->Index = 0;
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@ -519,8 +543,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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unsigned char* pixels;
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int width, height;
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@ -545,17 +570,17 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
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err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
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vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
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check_vk_result(err);
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err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
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err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
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check_vk_result(err);
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}
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@ -563,25 +588,25 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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{
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VkImageViewCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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info.image = g_FontImage;
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info.image = bd->FontImage;
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info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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info.format = VK_FORMAT_R8G8B8A8_UNORM;
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info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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info.subresourceRange.levelCount = 1;
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info.subresourceRange.layerCount = 1;
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err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
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err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
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check_vk_result(err);
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}
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// Update the Descriptor Set:
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{
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VkDescriptorImageInfo desc_image[1] = {};
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desc_image[0].sampler = g_FontSampler;
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desc_image[0].imageView = g_FontView;
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desc_image[0].sampler = bd->FontSampler;
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desc_image[0].imageView = bd->FontView;
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desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkWriteDescriptorSet write_desc[1] = {};
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write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_desc[0].dstSet = g_DescriptorSet;
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write_desc[0].dstSet = bd->DescriptorSet;
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write_desc[0].descriptorCount = 1;
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write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_desc[0].pImageInfo = desc_image;
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@ -595,34 +620,34 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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buffer_info.size = upload_size;
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buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
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err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
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g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
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vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
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bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
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check_vk_result(err);
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err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
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err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
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check_vk_result(err);
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}
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// Upload to Buffer:
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{
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char* map = NULL;
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err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
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err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
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check_vk_result(err);
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memcpy(map, pixels, upload_size);
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VkMappedMemoryRange range[1] = {};
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range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[0].memory = g_UploadBufferMemory;
|
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range[0].memory = bd->UploadBufferMemory;
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range[0].size = upload_size;
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err = vkFlushMappedMemoryRanges(v->Device, 1, range);
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check_vk_result(err);
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vkUnmapMemory(v->Device, g_UploadBufferMemory);
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vkUnmapMemory(v->Device, bd->UploadBufferMemory);
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||||
}
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// Copy to Image:
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||||
@ -634,7 +659,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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||||
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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copy_barrier[0].image = g_FontImage;
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copy_barrier[0].image = bd->FontImage;
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copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy_barrier[0].subresourceRange.levelCount = 1;
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copy_barrier[0].subresourceRange.layerCount = 1;
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@ -646,7 +671,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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region.imageExtent.width = width;
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region.imageExtent.height = height;
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region.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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||||
|
||||
VkImageMemoryBarrier use_barrier[1] = {};
|
||||
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
@ -656,7 +681,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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||||
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
use_barrier[0].image = g_FontImage;
|
||||
use_barrier[0].image = bd->FontImage;
|
||||
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
use_barrier[0].subresourceRange.levelCount = 1;
|
||||
use_barrier[0].subresourceRange.layerCount = 1;
|
||||
@ -664,7 +689,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
|
||||
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontImage);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -672,29 +697,31 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
||||
static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
// Create the shader modules
|
||||
if (g_ShaderModuleVert == NULL)
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
if (bd->ShaderModuleVert == NULL)
|
||||
{
|
||||
VkShaderModuleCreateInfo vert_info = {};
|
||||
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
||||
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
||||
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
|
||||
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
|
||||
check_vk_result(err);
|
||||
}
|
||||
if (g_ShaderModuleFrag == NULL)
|
||||
if (bd->ShaderModuleFrag == NULL)
|
||||
{
|
||||
VkShaderModuleCreateInfo frag_info = {};
|
||||
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
||||
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
||||
VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
|
||||
VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (g_FontSampler)
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
if (bd->FontSampler)
|
||||
return;
|
||||
|
||||
VkSamplerCreateInfo info = {};
|
||||
@ -708,17 +735,18 @@ static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocati
|
||||
info.minLod = -1000;
|
||||
info.maxLod = 1000;
|
||||
info.maxAnisotropy = 1.0f;
|
||||
VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
|
||||
VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (g_DescriptorSetLayout)
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
if (bd->DescriptorSetLayout)
|
||||
return;
|
||||
|
||||
ImGui_ImplVulkan_CreateFontSampler(device, allocator);
|
||||
VkSampler sampler[1] = { g_FontSampler };
|
||||
VkSampler sampler[1] = { bd->FontSampler };
|
||||
VkDescriptorSetLayoutBinding binding[1] = {};
|
||||
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
binding[0].descriptorCount = 1;
|
||||
@ -728,13 +756,14 @@ static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const Vk
|
||||
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
info.bindingCount = 1;
|
||||
info.pBindings = binding;
|
||||
VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
|
||||
VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
if (g_PipelineLayout)
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
if (bd->PipelineLayout)
|
||||
return;
|
||||
|
||||
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
||||
@ -743,29 +772,30 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc
|
||||
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
push_constants[0].offset = sizeof(float) * 0;
|
||||
push_constants[0].size = sizeof(float) * 4;
|
||||
VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
|
||||
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
||||
VkPipelineLayoutCreateInfo layout_info = {};
|
||||
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layout_info.setLayoutCount = 1;
|
||||
layout_info.pSetLayouts = set_layout;
|
||||
layout_info.pushConstantRangeCount = 1;
|
||||
layout_info.pPushConstantRanges = push_constants;
|
||||
VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
|
||||
VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
||||
{
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
||||
|
||||
VkPipelineShaderStageCreateInfo stage[2] = {};
|
||||
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
stage[0].module = g_ShaderModuleVert;
|
||||
stage[0].module = bd->ShaderModuleVert;
|
||||
stage[0].pName = "main";
|
||||
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
stage[1].module = g_ShaderModuleFrag;
|
||||
stage[1].module = bd->ShaderModuleFrag;
|
||||
stage[1].pName = "main";
|
||||
|
||||
VkVertexInputBindingDescription binding_desc[1] = {};
|
||||
@ -841,7 +871,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.flags = g_PipelineCreateFlags;
|
||||
info.flags = bd->PipelineCreateFlags;
|
||||
info.stageCount = 2;
|
||||
info.pStages = stage;
|
||||
info.pVertexInputState = &vertex_info;
|
||||
@ -852,7 +882,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
||||
info.pDepthStencilState = &depth_info;
|
||||
info.pColorBlendState = &blend_info;
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.layout = bd->PipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
info.subpass = subpass;
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
||||
@ -861,10 +891,11 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
||||
|
||||
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
VkResult err;
|
||||
|
||||
if (!g_FontSampler)
|
||||
if (!bd->FontSampler)
|
||||
{
|
||||
VkSamplerCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
@ -877,13 +908,13 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
info.minLod = -1000;
|
||||
info.maxLod = 1000;
|
||||
info.maxAnisotropy = 1.0f;
|
||||
err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
|
||||
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
if (!g_DescriptorSetLayout)
|
||||
if (!bd->DescriptorSetLayout)
|
||||
{
|
||||
VkSampler sampler[1] = {g_FontSampler};
|
||||
VkSampler sampler[1] = {bd->FontSampler};
|
||||
VkDescriptorSetLayoutBinding binding[1] = {};
|
||||
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
binding[0].descriptorCount = 1;
|
||||
@ -893,7 +924,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
info.bindingCount = 1;
|
||||
info.pBindings = binding;
|
||||
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
|
||||
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
@ -903,64 +934,66 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = v->DescriptorPool;
|
||||
alloc_info.descriptorSetCount = 1;
|
||||
alloc_info.pSetLayouts = &g_DescriptorSetLayout;
|
||||
err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
|
||||
alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
|
||||
err = vkAllocateDescriptorSets(v->Device, &alloc_info, &bd->DescriptorSet);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
if (!g_PipelineLayout)
|
||||
if (!bd->PipelineLayout)
|
||||
{
|
||||
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
||||
VkPushConstantRange push_constants[1] = {};
|
||||
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
push_constants[0].offset = sizeof(float) * 0;
|
||||
push_constants[0].size = sizeof(float) * 4;
|
||||
VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
|
||||
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
||||
VkPipelineLayoutCreateInfo layout_info = {};
|
||||
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layout_info.setLayoutCount = 1;
|
||||
layout_info.pSetLayouts = set_layout;
|
||||
layout_info.pushConstantRangeCount = 1;
|
||||
layout_info.pPushConstantRanges = push_constants;
|
||||
err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
|
||||
err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_DestroyFontUploadObjects()
|
||||
{
|
||||
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
|
||||
if (g_UploadBuffer)
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
if (bd->UploadBuffer)
|
||||
{
|
||||
vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
|
||||
g_UploadBuffer = VK_NULL_HANDLE;
|
||||
vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
|
||||
bd->UploadBuffer = VK_NULL_HANDLE;
|
||||
}
|
||||
if (g_UploadBufferMemory)
|
||||
if (bd->UploadBufferMemory)
|
||||
{
|
||||
vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
|
||||
g_UploadBufferMemory = VK_NULL_HANDLE;
|
||||
vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
|
||||
bd->UploadBufferMemory = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_DestroyDeviceObjects()
|
||||
{
|
||||
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
|
||||
if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
|
||||
if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
|
||||
if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
|
||||
if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
|
||||
if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
|
||||
if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
|
||||
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
|
||||
if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
|
||||
if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
|
||||
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
|
||||
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
|
||||
if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
|
||||
if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
|
||||
if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
|
||||
if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
|
||||
if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
|
||||
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
|
||||
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
||||
@ -988,8 +1021,12 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
{
|
||||
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_CreateBackendData();
|
||||
io.BackendRendererUserData = (void*)bd;
|
||||
io.BackendRendererName = "imgui_impl_vulkan";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
|
||||
@ -1002,9 +1039,9 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
IM_ASSERT(info->ImageCount >= info->MinImageCount);
|
||||
IM_ASSERT(render_pass != VK_NULL_HANDLE);
|
||||
|
||||
g_VulkanInitInfo = *info;
|
||||
g_RenderPass = render_pass;
|
||||
g_Subpass = info->Subpass;
|
||||
bd->VulkanInitInfo = *info;
|
||||
bd->RenderPass = render_pass;
|
||||
bd->Subpass = info->Subpass;
|
||||
|
||||
ImGui_ImplVulkan_CreateDeviceObjects();
|
||||
|
||||
@ -1013,7 +1050,11 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
|
||||
void ImGui_ImplVulkan_Shutdown()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplVulkan_DestroyDeviceObjects();
|
||||
io.BackendRendererName = NULL;
|
||||
io.BackendRendererUserData = NULL;
|
||||
ImGui_ImplVulkan_DestroyBackendData();
|
||||
}
|
||||
|
||||
void ImGui_ImplVulkan_NewFrame()
|
||||
@ -1022,15 +1063,16 @@ void ImGui_ImplVulkan_NewFrame()
|
||||
|
||||
void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
||||
{
|
||||
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
||||
IM_ASSERT(min_image_count >= 2);
|
||||
if (g_VulkanInitInfo.MinImageCount == min_image_count)
|
||||
if (bd->VulkanInitInfo.MinImageCount == min_image_count)
|
||||
return;
|
||||
|
||||
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
|
||||
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
||||
VkResult err = vkDeviceWaitIdle(v->Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &g_MainWindowRenderBuffers, v->Allocator);
|
||||
g_VulkanInitInfo.MinImageCount = min_image_count;
|
||||
ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
|
||||
bd->VulkanInitInfo.MinImageCount = min_image_count;
|
||||
}
|
||||
|
||||
|
||||
@ -1300,7 +1342,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
|
||||
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
||||
// but secondary viewport in multi-viewport mode may want to create one with:
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
@ -1357,7 +1399,7 @@ void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevic
|
||||
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
||||
//vkQueueWaitIdle(g_Queue);
|
||||
//vkQueueWaitIdle(bd->Queue);
|
||||
|
||||
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
||||
{
|
||||
|
Reference in New Issue
Block a user