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	Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
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		| @@ -38,7 +38,10 @@ Other Changes: | ||||
|  | ||||
| - ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced | ||||
|   by default for standalone ColorButton. | ||||
| - Backends: Added SDL2+Metal example application. (#3017) [@coding-jackalope] | ||||
| - Demo: Added a black and white gradient to Demo>Examples>Custom Rendering. | ||||
| - Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function | ||||
|   currently does nothing). | ||||
| - Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope] | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -4471,7 +4471,6 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|             if (ImGui::SliderInt("Circle segments", &circle_segments_override_v, 3, 40)) | ||||
|                 circle_segments_override = true; | ||||
|             ImGui::ColorEdit4("Color", &colf.x); | ||||
|             ImGui::PopItemWidth(); | ||||
|             const ImVec2 p = ImGui::GetCursorScreenPos(); | ||||
|             const ImU32 col = ImColor(colf); | ||||
|             const float spacing = 10.0f; | ||||
| @@ -4510,6 +4509,27 @@ static void ShowExampleAppCustomRendering(bool* p_open) | ||||
|             draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col);                          x += sz;            // Pixel (faster than AddLine) | ||||
|             draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); | ||||
|             ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3)); | ||||
|  | ||||
|             // Draw black and white gradients | ||||
|             static int gradient_steps = 16; | ||||
|             ImGui::Separator(); | ||||
|             ImGui::AlignTextToFramePadding(); | ||||
|             ImGui::Text("Gradient steps"); | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("16", gradient_steps == 16)) { gradient_steps = 16; } | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("32", gradient_steps == 32)) { gradient_steps = 32; } | ||||
|             ImGui::SameLine(); if (ImGui::RadioButton("256", gradient_steps == 256)) { gradient_steps = 256; } | ||||
|             ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), 64.0f); | ||||
|             x = ImGui::GetCursorScreenPos().x; | ||||
|             y = ImGui::GetCursorScreenPos().y; | ||||
|             for (int n = 0; n < gradient_steps; n++) | ||||
|             { | ||||
|                 float f = n / (float)gradient_steps; | ||||
|                 ImU32 col32 = ImGui::GetColorU32(ImVec4(f, f, f, 1.0f)); | ||||
|                 draw_list->AddRectFilled(ImVec2(x + gradient_size.x * (n / (float)gradient_steps), y), ImVec2(x + gradient_size.x * ((n+1) / (float)gradient_steps), y + gradient_size.y), col32); | ||||
|             } | ||||
|             ImGui::InvisibleButton("##gradient", gradient_size); | ||||
|  | ||||
|             ImGui::PopItemWidth(); | ||||
|             ImGui::EndTabItem(); | ||||
|         } | ||||
|  | ||||
|   | ||||
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