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Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
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@ -38,7 +38,10 @@ Other Changes:
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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by default for standalone ColorButton.
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- Backends: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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- Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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-----------------------------------------------------------------------
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@ -4471,7 +4471,6 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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if (ImGui::SliderInt("Circle segments", &circle_segments_override_v, 3, 40))
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circle_segments_override = true;
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ImGui::ColorEdit4("Color", &colf.x);
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ImGui::PopItemWidth();
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col = ImColor(colf);
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const float spacing = 10.0f;
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@ -4510,6 +4509,27 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
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ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3));
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// Draw black and white gradients
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static int gradient_steps = 16;
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ImGui::Separator();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Gradient steps");
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ImGui::SameLine(); if (ImGui::RadioButton("16", gradient_steps == 16)) { gradient_steps = 16; }
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ImGui::SameLine(); if (ImGui::RadioButton("32", gradient_steps == 32)) { gradient_steps = 32; }
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ImGui::SameLine(); if (ImGui::RadioButton("256", gradient_steps == 256)) { gradient_steps = 256; }
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ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), 64.0f);
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x = ImGui::GetCursorScreenPos().x;
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y = ImGui::GetCursorScreenPos().y;
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for (int n = 0; n < gradient_steps; n++)
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{
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float f = n / (float)gradient_steps;
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ImU32 col32 = ImGui::GetColorU32(ImVec4(f, f, f, 1.0f));
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draw_list->AddRectFilled(ImVec2(x + gradient_size.x * (n / (float)gradient_steps), y), ImVec2(x + gradient_size.x * ((n+1) / (float)gradient_steps), y + gradient_size.y), col32);
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}
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ImGui::InvisibleButton("##gradient", gradient_size);
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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}
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