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Internals: Move IMGUI_CDECL declaration to imgui_internal.h so everyone can profit.
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@ -839,13 +839,6 @@
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#endif
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#endif
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#endif
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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#else
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#define IMGUI_CDECL
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#endif
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static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
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static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
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static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
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static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
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static const ImU32 IM_U32_MIN = 0;
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static const ImU32 IM_U32_MIN = 0;
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@ -98,6 +98,13 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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#define IM_NEWLINE "\n"
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#define IM_NEWLINE "\n"
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#endif
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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#else
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#define IMGUI_CDECL
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#endif
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// Helpers: UTF-8 <> wchar
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// Helpers: UTF-8 <> wchar
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IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
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IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
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