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Unused variables fixes.
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@ -1302,7 +1302,6 @@ ImGuiTextFilter::ImGuiTextFilter(const char* default_filter)
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void ImGuiTextFilter::Draw(const char* label, float width)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (width > 0.0f)
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ImGui::PushItemWidth(width);
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ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
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@ -7555,7 +7554,7 @@ void ImFont::BuildLookupTable()
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// Create a glyph to handle TAB
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// FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0"
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if (const ImFont::Glyph* space_glyph = FindGlyph((unsigned short)' '))
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if (FindGlyph((unsigned short)' '))
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{
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Glyphs.resize(Glyphs.size() + 1);
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ImFont::Glyph& tab_glyph = Glyphs.back();
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@ -8658,9 +8657,10 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::ColorEdit4("color 2", col2);
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const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
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static int listbox_item_current = 1, listbox_item_current2 = 2;
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static int listbox_item_current = 1;
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ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//static int listbox_item_current2 = 2;
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//ImGui::PushItemWidth(-1);
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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