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Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997)
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@ -46,6 +46,8 @@ Other changes:
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- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
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minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
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- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when
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navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
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- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
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(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
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all columns. (#7049, #4281, #3272)
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@ -4566,12 +4566,11 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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}
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// Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to Dear ImGui only, false = dispatch keyboard info to Dear ImGui + underlying app)
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if (g.WantCaptureKeyboardNextFrame != -1)
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io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0);
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else
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io.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL);
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io.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL);
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if (io.NavActive && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard))
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io.WantCaptureKeyboard = true;
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if (g.WantCaptureKeyboardNextFrame != -1) // Manual override
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io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0);
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// Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible
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io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false;
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