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Added SetWindowFocus(), SetWindowFocus(const char*), SetNextWindowFocus() (#146)
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parent
7591252607
commit
6d89285f59
26
imgui.cpp
26
imgui.cpp
@ -1005,6 +1005,7 @@ struct ImGuiState
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ImGuiSetCondition SetNextWindowSizeCond;
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bool SetNextWindowCollapsedVal;
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ImGuiSetCondition SetNextWindowCollapsedCond;
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bool SetNextWindowFocus;
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// Render
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ImVector<ImDrawList*> RenderDrawLists;
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@ -1056,6 +1057,7 @@ struct ImGuiState
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SetNextWindowSizeCond = 0;
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SetNextWindowCollapsedVal = false;
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SetNextWindowCollapsedCond = 0;
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SetNextWindowFocus = false;
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SliderAsInputTextId = 0;
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ActiveComboID = 0;
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@ -2704,6 +2706,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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ImGui::SetWindowCollapsed(g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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}
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if (g.SetNextWindowFocus)
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{
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ImGui::SetWindowFocus();
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g.SetNextWindowFocus = false;
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}
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// Find parent
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ImGuiWindow* parent_window = (flags & ImGuiWindowFlags_ChildWindow) != 0 ? g.CurrentWindowStack[g.CurrentWindowStack.size()-2] : NULL;
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@ -3437,6 +3444,19 @@ void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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window->Collapsed = collapsed;
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}
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void ImGui::SetWindowFocus()
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{
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ImGuiWindow* window = GetCurrentWindow();
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FocusWindow(window);
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}
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void ImGui::SetWindowFocus(const char* name)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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FocusWindow(window);
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}
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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{
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ImGuiState& g = *GImGui;
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@ -3458,6 +3478,12 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
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}
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void ImGui::SetNextWindowFocus()
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowFocus = true;
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}
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindow();
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4
imgui.h
4
imgui.h
@ -177,12 +177,16 @@ namespace ImGui
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IMGUI_API ImVec2 GetWindowSize(); // get current window position.
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IMGUI_API float GetWindowWidth();
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IMGUI_API bool GetWindowCollapsed();
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
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