mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
Viewport: Fixed glitches with newly appearing menus creating viewport while the underlying imgui window should be hidden. (#1542)
This commit is contained in:
parent
7684f53328
commit
6d6580f6be
@ -3578,6 +3578,8 @@ void ImGui::UpdatePlatformWindows()
|
|||||||
// New windows that appears directly in a new viewport won't always have a size on their frame
|
// New windows that appears directly in a new viewport won't always have a size on their frame
|
||||||
if (viewport->Size.x <= 0 || viewport->Size.y <= 0)
|
if (viewport->Size.x <= 0 || viewport->Size.y <= 0)
|
||||||
continue;
|
continue;
|
||||||
|
if (viewport->Window && viewport->Window->HiddenFrames > 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
// Update viewport flags
|
// Update viewport flags
|
||||||
if (viewport->Window != NULL)
|
if (viewport->Window != NULL)
|
||||||
@ -3640,7 +3642,7 @@ void ImGui::UpdatePlatformWindows()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This is a default/basic function for performing the rendering/swap of multiple platform windows.
|
// This is a default/basic function for performing the rendering/swap of multiple platform windows.
|
||||||
// Custom renderers may prefer to not call this function at all, and instead iterate the platform data and handle rendering/sync themselves.
|
// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves.
|
||||||
// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself:
|
// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself:
|
||||||
//
|
//
|
||||||
// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
@ -4539,6 +4541,8 @@ void ImGui::EndFrame()
|
|||||||
ImGuiViewportP* viewport = g.Viewports[i];
|
ImGuiViewportP* viewport = g.Viewports[i];
|
||||||
if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
|
if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
|
||||||
continue;
|
continue;
|
||||||
|
if (viewport->Window && viewport->Window->HiddenFrames > 0)
|
||||||
|
continue;
|
||||||
if (i > 0)
|
if (i > 0)
|
||||||
IM_ASSERT(viewport->Window != NULL);
|
IM_ASSERT(viewport->Window != NULL);
|
||||||
g.PlatformIO.Viewports.push_back(viewport);
|
g.PlatformIO.Viewports.push_back(viewport);
|
||||||
|
Loading…
Reference in New Issue
Block a user