diff --git a/imgui.cpp b/imgui.cpp index 41a68f4e..9acfc3af 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3578,6 +3578,8 @@ void ImGui::UpdatePlatformWindows() // New windows that appears directly in a new viewport won't always have a size on their frame if (viewport->Size.x <= 0 || viewport->Size.y <= 0) continue; + if (viewport->Window && viewport->Window->HiddenFrames > 0) + continue; // Update viewport flags if (viewport->Window != NULL) @@ -3640,7 +3642,7 @@ void ImGui::UpdatePlatformWindows() } // This is a default/basic function for performing the rendering/swap of multiple platform windows. -// Custom renderers may prefer to not call this function at all, and instead iterate the platform data and handle rendering/sync themselves. +// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves. // The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself: // // ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); @@ -4539,6 +4541,8 @@ void ImGui::EndFrame() ImGuiViewportP* viewport = g.Viewports[i]; if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) continue; + if (viewport->Window && viewport->Window->HiddenFrames > 0) + continue; if (i > 0) IM_ASSERT(viewport->Window != NULL); g.PlatformIO.Viewports.push_back(viewport);