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fix build for WideCharToMultiByte [3181ff1e] Full Unicode Support [6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16 [ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR [fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen [dc7d5925] Use windows API to convert UTF-16 for clipboard
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@ -77,6 +77,9 @@
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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//---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points.
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//#define ImWchar ImWchar32
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//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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