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One idea being that this value can be easily locked (for blind menus) or manipulated (for queries from outside).
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commit
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13
imgui.cpp
13
imgui.cpp
@ -7999,11 +7999,11 @@ ImVec2 ImGui::GetKeyVector2d(ImGuiKey key_left, ImGuiKey key_right, ImGuiKey key
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GetKeyData(key_down)->AnalogValue - GetKeyData(key_up)->AnalogValue);
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}
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// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetID("") aka current ID stack.
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// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope().
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static inline ImGuiID GetRoutingIdFromOwnerId(ImGuiID owner_id)
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{
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ImGuiContext& g = *GImGui;
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return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentWindow->IDStack.back();
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return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentFocusScopeId;
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}
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ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
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@ -8049,7 +8049,7 @@ ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
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// As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.)
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// - Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default)
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// - Using 'owner_id == ImGuiKeyOwner_None': allows disabling/locking a shortcut.
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bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags, ImGuiWindow* location)
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bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if ((flags & ImGuiInputFlags_RouteMask_) == 0)
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@ -8073,8 +8073,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
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int score = 255;
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if (flags & ImGuiInputFlags_RouteFocused)
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{
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if (location == NULL)
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location = g.CurrentWindow;
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ImGuiWindow* location = g.CurrentWindow;
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ImGuiWindow* focused = g.NavWindow;
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if (g.ActiveId != 0 && g.ActiveId == owner_id)
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@ -8118,7 +8117,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
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// Submit routing for NEXT frame (assuming score is sufficient)
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// FIXME: Could expose a way to use a "serve last" policy for same score resolution (using <= instead of <).
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ImGuiKeyRoutingData* routing_data = GetShortcutRoutingData(key_chord);
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const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id); // FIXME: Location
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const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id);
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//const bool set_route = (flags & ImGuiInputFlags_ServeLast) ? (score <= routing_data->RoutingNextScore) : (score < routing_data->RoutingNextScore);
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if (score < routing_data->RoutingNextScore)
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{
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@ -8619,7 +8618,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags
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// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
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if ((flags & ImGuiInputFlags_RouteMask_) == 0)
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flags |= ImGuiInputFlags_RouteFocused;
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if (!SetShortcutRouting(key_chord, owner_id, flags, g.CurrentWindow))
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if (!SetShortcutRouting(key_chord, owner_id, flags))
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return false;
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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@ -2879,8 +2879,9 @@ namespace ImGui
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// - Routes are resolved during NewFrame(): if keyboard modifiers are matching current ones: SetKeyOwner() is called + route is granted for the frame.
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// - Route is granted to a single owner. When multiple requests are made we have policies to select the winning route.
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// - Multiple read sites may use a same owner and will all get the granted route.
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// - For routing: when owner_id is 0 we use the current Focus Scope ID as a default owner in order to identify our location.
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
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IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0, ImGuiWindow* location = NULL);
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IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
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IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
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IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);
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