diff --git a/imgui.cpp b/imgui.cpp index ca39168b..f90809d7 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7999,11 +7999,11 @@ ImVec2 ImGui::GetKeyVector2d(ImGuiKey key_left, ImGuiKey key_right, ImGuiKey key GetKeyData(key_down)->AnalogValue - GetKeyData(key_up)->AnalogValue); } -// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetID("") aka current ID stack. +// owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope(). static inline ImGuiID GetRoutingIdFromOwnerId(ImGuiID owner_id) { ImGuiContext& g = *GImGui; - return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentWindow->IDStack.back(); + return (owner_id != ImGuiKeyOwner_None && owner_id != ImGuiKeyOwner_Any) ? owner_id : g.CurrentFocusScopeId; } ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord) @@ -8049,7 +8049,7 @@ ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord) // As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.) // - Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default) // - Using 'owner_id == ImGuiKeyOwner_None': allows disabling/locking a shortcut. -bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags, ImGuiWindow* location) +bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags) { ImGuiContext& g = *GImGui; if ((flags & ImGuiInputFlags_RouteMask_) == 0) @@ -8073,8 +8073,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI int score = 255; if (flags & ImGuiInputFlags_RouteFocused) { - if (location == NULL) - location = g.CurrentWindow; + ImGuiWindow* location = g.CurrentWindow; ImGuiWindow* focused = g.NavWindow; if (g.ActiveId != 0 && g.ActiveId == owner_id) @@ -8118,7 +8117,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI // Submit routing for NEXT frame (assuming score is sufficient) // FIXME: Could expose a way to use a "serve last" policy for same score resolution (using <= instead of <). ImGuiKeyRoutingData* routing_data = GetShortcutRoutingData(key_chord); - const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id); // FIXME: Location + const ImGuiID routing_id = GetRoutingIdFromOwnerId(owner_id); //const bool set_route = (flags & ImGuiInputFlags_ServeLast) ? (score <= routing_data->RoutingNextScore) : (score < routing_data->RoutingNextScore); if (score < routing_data->RoutingNextScore) { @@ -8619,7 +8618,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags // When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any. if ((flags & ImGuiInputFlags_RouteMask_) == 0) flags |= ImGuiInputFlags_RouteFocused; - if (!SetShortcutRouting(key_chord, owner_id, flags, g.CurrentWindow)) + if (!SetShortcutRouting(key_chord, owner_id, flags)) return false; ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_); diff --git a/imgui_internal.h b/imgui_internal.h index 8fc5cc28..807bc4eb 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -2879,8 +2879,9 @@ namespace ImGui // - Routes are resolved during NewFrame(): if keyboard modifiers are matching current ones: SetKeyOwner() is called + route is granted for the frame. // - Route is granted to a single owner. When multiple requests are made we have policies to select the winning route. // - Multiple read sites may use a same owner and will all get the granted route. + // - For routing: when owner_id is 0 we use the current Focus Scope ID as a default owner in order to identify our location. IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0); - IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0, ImGuiWindow* location = NULL); + IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0); IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id); IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);