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Various zealous warning fixes (thanks Clang). (Navigation branch)
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commit
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14
imgui.cpp
14
imgui.cpp
@ -2149,7 +2149,7 @@ static bool NavScoreItem(ImRect cand)
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// FIXME-NAVIGATION: Introducing biases for vertical navigation, needs to be removed.
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float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x);
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float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items
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if (dby && dbx)
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if (dby != 0.0f && dbx != 0.0f)
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dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f);
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float dist_box = fabsf(dbx) + fabsf(dby);
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@ -2161,7 +2161,7 @@ static bool NavScoreItem(ImRect cand)
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// Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance
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ImGuiDir quadrant;
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float dax = 0.0f, day = 0.0f, dist_axial = 0.0f;
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if (dbx || dby)
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if (dbx != 0.0f || dby != 0.0f)
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{
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// For non-overlapping boxes, use distance between boxes
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dax = dbx;
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@ -2169,7 +2169,7 @@ static bool NavScoreItem(ImRect cand)
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dist_axial = dist_box;
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quadrant = NavScoreItemGetQuadrant(dbx, dby);
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}
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else if (dcx || dcy)
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else if (dcx != 0.0f || dcy != 0.0f)
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{
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// For overlapping boxes with different centers, use distance between centers
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dax = dcx;
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@ -2232,7 +2232,10 @@ static bool NavScoreItem(ImRect cand)
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if (g.NavMoveResultDistBox == FLT_MAX && dist_axial < g.NavMoveResultDistAxial) // Check axial match
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if (g.NavLayer == 1 && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
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if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f) || (g.NavMoveDir == ImGuiDir_Up && day < 0.0f) || (g.NavMoveDir == ImGuiDir_Down && day > 0.0f))
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g.NavMoveResultDistAxial = dist_axial, new_best = true;
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{
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g.NavMoveResultDistAxial = dist_axial;
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new_best = true;
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}
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return new_best;
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}
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@ -8329,7 +8332,8 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
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{
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const ImVec2 delta2 = GetNavInputAmount2d(0, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f);
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if (float delta = is_horizontal ? delta2.x : -delta2.y)
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float delta = is_horizontal ? delta2.x : -delta2.y;
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if (delta != 0.0f)
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{
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clicked_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos);
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if (decimal_precision == 0 && !is_non_linear)
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