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Nav: Fixed clipping rect of navigation highlight, notably for collapsing arrow (#323)
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@ -2080,9 +2080,13 @@ static void RenderNavHighlight(ImU32 id, const ImRect& bb)
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if (id != g.NavId || g.NavDisableHighlight)
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if (id != g.NavId || g.NavDisableHighlight)
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return;
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return;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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window->DrawList->PushClipRect(window->InnerRect.Min - ImVec2(2,2), window->InnerRect.Max + ImVec2(2,2));
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ImRect clip_rect(window->InnerRect.Min - ImVec2(2,2), window->InnerRect.Max + ImVec2(2,2));
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if (!window->ClipRect.Contains(clip_rect))
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window->DrawList->PushClipRect(clip_rect.Min, clip_rect.Max);
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window->DrawList->AddRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered), g.Style.FrameRounding);
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window->DrawList->AddRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered), g.Style.FrameRounding);
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//window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255));
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//window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255));
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if (!window->ClipRect.Contains(clip_rect))
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window->DrawList->PopClipRect();
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window->DrawList->PopClipRect();
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}
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}
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