mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-14 08:49:54 +02:00
Merge branch 'master' into 2016-02-colorpicker
This commit is contained in:
208
imgui.cpp
208
imgui.cpp
@ -152,8 +152,9 @@
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
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||||
- 2016/04/09 (1.49) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
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||||
- 2016/04/xx (1.49) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
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replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
|
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
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- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
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- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
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||||
@ -536,9 +537,10 @@
|
||||
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
|
||||
- style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type.
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- style: global scale setting.
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||||
- style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle
|
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- text: simple markup language for color change?
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- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
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- font: fix AddRemapChar() to work before font has been built.
|
||||
- log: LogButtons() options for specifying depth and/or hiding depth slider
|
||||
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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||||
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
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||||
@ -558,9 +560,9 @@
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||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
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!- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h?
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
|
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- examples: directx9/directx11: save/restore device state more thoroughly.
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- examples: directx9: save/restore device state more thoroughly.
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- examples: window minimize, maximize (#583)
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- optimization: use another hash function than crc32, e.g. FNV1a
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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@ -633,7 +635,6 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window);
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static void Scrollbar(ImGuiWindow* window, bool horizontal);
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static bool CloseWindowButton(bool* p_opened);
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static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list);
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||||
static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
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@ -1575,6 +1576,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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MoveID = GetID("#MOVE");
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Flags = 0;
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IndexWithinParent = 0;
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||||
PosFloat = Pos = ImVec2(0.0f, 0.0f);
|
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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||||
SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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||||
@ -2305,7 +2307,7 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
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||||
return d;
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||||
if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox))
|
||||
return d;
|
||||
return 0;
|
||||
return (a->IndexWithinParent - b->IndexWithinParent);
|
||||
}
|
||||
|
||||
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
|
||||
@ -2339,9 +2341,13 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
|
||||
IM_ASSERT(draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
|
||||
IM_ASSERT(draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
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||||
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
|
||||
|
||||
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices)
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||||
// If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly.
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IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); // Sanity check. Bug or mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
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IM_ASSERT((int64_t)draw_list->_VtxCurrentIdx <= ((int64_t)1L << (sizeof(ImDrawIdx)*8))); // Too many vertices in same ImDrawList. See comment above.
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out_render_list.push_back(draw_list);
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@ -2363,22 +2369,11 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
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||||
}
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||||
}
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void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect)
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void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
|
||||
{
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||||
ImGuiWindow* window = GetCurrentWindow();
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||||
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||||
ImRect cr(clip_rect_min, clip_rect_max);
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||||
if (intersect_with_existing_clip_rect)
|
||||
{
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||||
// Clip our argument with the current clip rect
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cr.Clip(window->ClipRect);
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||||
}
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cr.Max.x = ImMax(cr.Min.x, cr.Max.x);
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cr.Max.y = ImMax(cr.Min.y, cr.Max.y);
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IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y);
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window->ClipRect = cr;
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window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
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window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
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||||
window->ClipRect = window->DrawList->_ClipRectStack.back();
|
||||
}
|
||||
|
||||
void ImGui::PopClipRect()
|
||||
@ -3372,7 +3367,7 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border,
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
|
||||
|
||||
const ImVec2 content_avail = ImGui::GetContentRegionAvail();
|
||||
ImVec2 size = ImRound(size_arg);
|
||||
ImVec2 size = ImFloor(size_arg);
|
||||
if (size.x <= 0.0f)
|
||||
{
|
||||
if (size.x == 0.0f)
|
||||
@ -3696,6 +3691,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
window->Active = true;
|
||||
window->IndexWithinParent = 0;
|
||||
window->BeginCount = 0;
|
||||
window->DrawList->Clear();
|
||||
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
|
||||
@ -3826,7 +3822,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
|
||||
// Position child window
|
||||
if (flags & ImGuiWindowFlags_ChildWindow)
|
||||
{
|
||||
window->IndexWithinParent = parent_window->DC.ChildWindows.Size;
|
||||
parent_window->DC.ChildWindows.push_back(window);
|
||||
}
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
|
||||
{
|
||||
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
||||
@ -4007,6 +4006,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
{
|
||||
ImRect menu_bar_rect = window->MenuBarRect();
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
|
||||
if (flags & ImGuiWindowFlags_ShowBorders)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL()-ImVec2(0,0), menu_bar_rect.GetBR()-ImVec2(0,0), GetColorU32(ImGuiCol_Border));
|
||||
}
|
||||
|
||||
// Scrollbars
|
||||
@ -4076,7 +4077,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
{
|
||||
if (p_opened != NULL)
|
||||
CloseWindowButton(p_opened);
|
||||
{
|
||||
const float pad = 2.0f;
|
||||
const float rad = (window->TitleBarHeight() - pad*2.0f) * 0.5f;
|
||||
if (CloseButton(window->GetID("#CLOSE"), window->Rect().GetTR() + ImVec2(-pad - rad, pad + rad), rad))
|
||||
*p_opened = false;
|
||||
}
|
||||
|
||||
const ImVec2 text_size = CalcTextSize(name, NULL, true);
|
||||
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
||||
@ -4113,9 +4119,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
const ImRect title_bar_rect = window->TitleBarRect();
|
||||
const float border_size = window->BorderSize;
|
||||
ImRect clip_rect;
|
||||
clip_rect.Min.x = title_bar_rect.Min.x + 0.5f + ImMax(border_size, window->WindowPadding.x*0.5f);
|
||||
clip_rect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + 0.5f + border_size;
|
||||
clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, window->WindowPadding.x*0.5f);
|
||||
clip_rect.Min.x = title_bar_rect.Min.x + ImMax(border_size, (float)(int)(window->WindowPadding.x*0.5f));
|
||||
clip_rect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + border_size;
|
||||
clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, (float)(int)(window->WindowPadding.x*0.5f));
|
||||
clip_rect.Max.y = window->Pos.y + window->Size.y - border_size - window->ScrollbarSizes.y;
|
||||
PushClipRect(clip_rect.Min, clip_rect.Max, true);
|
||||
|
||||
@ -4188,14 +4194,14 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
|
||||
? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
|
||||
: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
|
||||
if (!horizontal)
|
||||
bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() - border_size : 0.0f);
|
||||
bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
|
||||
|
||||
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
|
||||
int window_rounding_corners;
|
||||
if (horizontal)
|
||||
window_rounding_corners = 8 | (other_scrollbar ? 0 : 4);
|
||||
else
|
||||
window_rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) ? 2 : 0) | (other_scrollbar ? 0 : 4);
|
||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
||||
bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||
|
||||
@ -5383,13 +5389,11 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
|
||||
}
|
||||
|
||||
// Upper-right button to close a window.
|
||||
static bool CloseWindowButton(bool* p_opened)
|
||||
bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
|
||||
const ImGuiID id = window->GetID("#CLOSE");
|
||||
const float size = window->TitleBarHeight() - 4.0f;
|
||||
const ImRect bb(window->Rect().GetTR() + ImVec2(-2.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-2.0f,2.0f+size));
|
||||
const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius));
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
|
||||
@ -5397,18 +5401,15 @@ static bool CloseWindowButton(bool* p_opened)
|
||||
// Render
|
||||
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
|
||||
const ImVec2 center = bb.GetCenter();
|
||||
window->DrawList->AddCircleFilled(center, ImMax(2.0f,size*0.5f), col, 16);
|
||||
window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), col, 12);
|
||||
|
||||
const float cross_extent = (size * 0.5f * 0.7071f) - 1.0f;
|
||||
const float cross_extent = (radius * 0.7071f) - 1.0f;
|
||||
if (hovered)
|
||||
{
|
||||
window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), ImGui::GetColorU32(ImGuiCol_Text));
|
||||
window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), ImGui::GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
|
||||
if (p_opened != NULL && pressed)
|
||||
*p_opened = false;
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
@ -5716,65 +5717,6 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
||||
return opened;
|
||||
}
|
||||
|
||||
void ImGui::Bullet()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Stay on same line
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
}
|
||||
|
||||
// Text with a little bullet aligned to the typical tree node.
|
||||
void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
return;
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
BulletTextV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
// If returning 'true' the node is open and the user is responsible for calling TreePop
|
||||
bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
|
||||
{
|
||||
@ -5896,6 +5838,65 @@ ImGuiID ImGui::GetID(const void* ptr_id)
|
||||
return GImGui->CurrentWindow->GetID(ptr_id);
|
||||
}
|
||||
|
||||
void ImGui::Bullet()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Stay on same line
|
||||
ImGui::SameLine(0, style.FramePadding.x*2);
|
||||
}
|
||||
|
||||
// Text with a little bullet aligned to the typical tree node.
|
||||
void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, NULL))
|
||||
return;
|
||||
|
||||
// Render
|
||||
const float bullet_size = g.FontSize*0.15f;
|
||||
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
|
||||
RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImGui::BulletText(const char* fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
BulletTextV(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
|
||||
{
|
||||
if (data_type == ImGuiDataType_Int)
|
||||
@ -7792,10 +7793,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
|
||||
// Draw blinking cursor
|
||||
ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
|
||||
bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
|
||||
if (cursor_is_visible)
|
||||
draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), GetColorU32(ImGuiCol_Text));
|
||||
ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x, cursor_screen_pos.y-1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.Max, GetColorU32(ImGuiCol_Text));
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
if (is_editable)
|
||||
@ -8421,7 +8423,7 @@ bool ImGui::BeginMenuBar()
|
||||
ImGui::BeginGroup(); // Save position
|
||||
ImGui::PushID("##menubar");
|
||||
ImRect rect = window->MenuBarRect();
|
||||
PushClipRect(ImVec2(rect.Min.x+0.5f, rect.Min.y-0.5f+window->BorderSize), ImVec2(rect.Max.x+0.5f, rect.Max.y-0.5f), false);
|
||||
PushClipRect(ImVec2(rect.Min.x, rect.Min.y + window->BorderSize), ImVec2(rect.Max.x, rect.Max.y), false);
|
||||
window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
|
||||
window->DC.LayoutType = ImGuiLayoutType_Horizontal;
|
||||
window->DC.MenuBarAppending = true;
|
||||
@ -8970,6 +8972,7 @@ bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
|
||||
}
|
||||
|
||||
// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
||||
void ImGui::BeginGroup()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -9213,7 +9216,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
{
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
|
||||
|
||||
x = GetDraggedColumnOffset(i);
|
||||
SetColumnOffset(i, x);
|
||||
}
|
||||
@ -9511,8 +9513,8 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
||||
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
|
||||
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
|
||||
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
|
||||
clip_rect.Round(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, ImColor(255,255,0));
|
||||
vtxs_rect.Round(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, ImColor(255,0,255));
|
||||
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, ImColor(255,255,0));
|
||||
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, ImColor(255,0,255));
|
||||
}
|
||||
if (!draw_opened)
|
||||
continue;
|
||||
|
Reference in New Issue
Block a user