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ImFontAtlas: if stbtt_PackBegin() because of failing allocation we return a little more nicely. (keeps Coverity static analyzer happy!)
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@ -1688,7 +1688,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// Start packing
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const int max_tex_height = 1024*32;
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stbtt_pack_context spc = {};
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stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
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if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL))
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return false;
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stbtt_PackSetOversampling(&spc, 1, 1);
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// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
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